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authorRémi Verschelde <rverschelde@gmail.com>2020-05-29 12:10:37 +0200
committerGitHub <noreply@github.com>2020-05-29 12:10:37 +0200
commit1620669f4e37c21fa45991a9bc37410014845419 (patch)
treecb9162147bba330ff007c12b349dba070b385a3a /editor/plugins/animation_state_machine_editor.cpp
parent6aa399be59b886e1c8c371f4ceb09f41c86a0584 (diff)
parent69d5de632e04d48a247d50c1dc2c09322129c73a (diff)
downloadredot-engine-1620669f4e37c21fa45991a9bc37410014845419.tar.gz
Merge pull request #39051 from Xrayez/geometry-split
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Diffstat (limited to 'editor/plugins/animation_state_machine_editor.cpp')
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 652754a146..a435b1c482 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -32,7 +32,7 @@
#include "core/input/input.h"
#include "core/io/resource_loader.h"
-#include "core/math/delaunay_2d.h"
+#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "editor/editor_scale.h"
@@ -191,7 +191,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
transition_lines[i].from,
transition_lines[i].to
};
- Vector2 cpoint = Geometry::get_closest_point_to_segment_2d(mb->get_position(), s);
+ Vector2 cpoint = Geometry2D::get_closest_point_to_segment(mb->get_position(), s);
float d = cpoint.distance_to(mb->get_position());
if (d > transition_lines[i].width) {
continue;