diff options
author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2018-04-05 20:59:35 +0300 |
---|---|---|
committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2020-02-25 12:30:33 +0200 |
commit | 1af06d3d4608b17c74caed951cd9579ccbba229d (patch) | |
tree | a0d57c6cd3c00614a5a30290085e91a6097e78b6 /editor/plugins/animation_state_machine_editor.cpp | |
parent | 376a8255a9b65b016fcd81634bfd54fb7fa029df (diff) | |
download | redot-engine-1af06d3d4608b17c74caed951cd9579ccbba229d.tar.gz |
Rename `scancode` to `keycode`.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
Diffstat (limited to 'editor/plugins/animation_state_machine_editor.cpp')
-rw-r--r-- | editor/plugins/animation_state_machine_editor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index 6f29aba356..cc724b6ce6 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -69,7 +69,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv return; Ref<InputEventKey> k = p_event; - if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) { + if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) { if (selected_node != StringName() || selected_transition_to != StringName() || selected_transition_from != StringName()) { _erase_selected(); accept_event(); |