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authorHein-Pieter van Braam <hp@tmm.cx>2018-07-26 01:26:46 +0200
committerGitHub <noreply@github.com>2018-07-26 01:26:46 +0200
commit832e2bfcd38965a01a9149d509169dd197e42f58 (patch)
tree18b7ff35f1eeee39031a16e9c1d834ebf03d44cf /editor/plugins/animation_state_machine_editor.cpp
parent9423f23ffb80c946dec380f73f3f313ec44d0d18 (diff)
parent0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd (diff)
downloadredot-engine-832e2bfcd38965a01a9149d509169dd197e42f58.tar.gz
Merge pull request #20137 from hpvb/reduce-vector-cow
Reduce unnecessary COW on Vector by make writing explicit
Diffstat (limited to 'editor/plugins/animation_state_machine_editor.cpp')
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 04bd5f0cec..ee450333c8 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -679,7 +679,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
Ref<StyleBox> sb = name == selected_node ? style_selected : style;
int strsize = font->get_string_size(name).width;
- NodeRect &nr = node_rects[i];
+ NodeRect &nr = node_rects.write[i];
Vector2 offset = nr.node.position;
int h = nr.node.size.height;
@@ -771,7 +771,7 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
if (idx == -1)
return;
- NodeRect &nr = node_rects[idx];
+ const NodeRect &nr = node_rects[idx];
Vector2 from;
from.x = nr.play.position.x;