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authorRémi Verschelde <rverschelde@gmail.com>2019-04-09 17:08:36 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-04-09 17:09:48 +0200
commitc8994b56f95c2623f60e48cd86d6e2368708e3ca (patch)
tree105363f3f3283eb691f44de640fcdad852c2ba1b /editor/plugins/animation_tree_player_editor_plugin.cpp
parent4b2c79c4718f2f0b016069f0acba61df6d950fbd (diff)
downloadredot-engine-c8994b56f95c2623f60e48cd86d6e2368708e3ca.tar.gz
Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes).
Diffstat (limited to 'editor/plugins/animation_tree_player_editor_plugin.cpp')
-rw-r--r--editor/plugins/animation_tree_player_editor_plugin.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/editor/plugins/animation_tree_player_editor_plugin.cpp b/editor/plugins/animation_tree_player_editor_plugin.cpp
index e2a44069d9..e21ae4834d 100644
--- a/editor/plugins/animation_tree_player_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -200,7 +200,8 @@ void AnimationTreePlayerEditor::_edit_dialog_changed() {
if (anim_tree->transition_node_get_current(edited_node) != edit_option->get_selected())
anim_tree->transition_node_set_current(edited_node, edit_option->get_selected());
} break;
- default: {}
+ default: {
+ }
}
}
@@ -457,7 +458,8 @@ void AnimationTreePlayerEditor::_popup_edit_dialog() {
edit_dialog->set_size(Size2(150, 100));
} break;
- default: {}
+ default: {
+ }
}
}
@@ -555,7 +557,8 @@ void AnimationTreePlayerEditor::_draw_node(const StringName &p_node) {
text += "->";
break;
- default: {}
+ default: {
+ }
}
font->draw(ci, ofs + ascofs + Point2(3, 0), text, font_color);
@@ -740,7 +743,8 @@ void AnimationTreePlayerEditor::_gui_input(Ref<InputEvent> p_event) {
//open editor
//_node_edit_property(click_node);
} break;
- default: {}
+ default: {
+ }
}
}
if (mb->get_button_index() == 2) {
@@ -817,7 +821,8 @@ void AnimationTreePlayerEditor::_gui_input(Ref<InputEvent> p_event) {
anim_tree->node_set_position(click_node, new_pos);
} break;
- default: {}
+ default: {
+ }
}
click_type = CLICK_NONE;