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| author | Juan Linietsky <reduzio@gmail.com> | 2018-08-20 13:38:18 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2018-08-20 13:39:16 -0300 |
| commit | c7e4527a88b90062e1d5fdea50c1b85cea3c8c6c (patch) | |
| tree | ee365bb27589b1e3646cee42fa1594038a25bfe9 /editor/plugins/animation_tree_player_editor_plugin.h | |
| parent | 1b66b08fdb3adc838810ce79823c70ac391c8a21 (diff) | |
| download | redot-engine-c7e4527a88b90062e1d5fdea50c1b85cea3c8c6c.tar.gz | |
Massive rewrite to AnimationTree. Many APIs changed in order to:
-Reuse resources
-Expose properties in AnimationTree
Diffstat (limited to 'editor/plugins/animation_tree_player_editor_plugin.h')
| -rw-r--r-- | editor/plugins/animation_tree_player_editor_plugin.h | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/editor/plugins/animation_tree_player_editor_plugin.h b/editor/plugins/animation_tree_player_editor_plugin.h new file mode 100644 index 0000000000..d1c5f395e4 --- /dev/null +++ b/editor/plugins/animation_tree_player_editor_plugin.h @@ -0,0 +1,187 @@ +/*************************************************************************/ +/* animation_tree_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef ANIMATION_TREE_PLAYER_EDITOR_PLUGIN_H +#define ANIMATION_TREE_PLAYER_EDITOR_PLUGIN_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "editor/property_editor.h" +#include "scene/animation/animation_tree_player.h" +#include "scene/gui/button.h" +#include "scene/gui/popup.h" +#include "scene/gui/tree.h" +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ + +class AnimationTreePlayerEditor : public Control { + + GDCLASS(AnimationTreePlayerEditor, Control); + + static const char *_node_type_names[]; + + enum ClickType { + CLICK_NONE, + CLICK_NAME, + CLICK_NODE, + CLICK_INPUT_SLOT, + CLICK_OUTPUT_SLOT, + CLICK_PARAMETER + }; + + enum { + + MENU_GRAPH_CLEAR = 100, + MENU_IMPORT_ANIMATIONS = 101, + NODE_DISCONNECT, + NODE_RENAME, + NODE_ERASE, + NODE_ADD_INPUT, + NODE_DELETE_INPUT, + NODE_SET_AUTOADVANCE, + NODE_CLEAR_AUTOADVANCE + }; + + bool renaming_edit; + StringName edited_node; + bool updating_edit; + Popup *edit_dialog; + HSlider *edit_scroll[2]; + LineEdit *edit_line[4]; + OptionButton *edit_option; + Label *edit_label[4]; + Button *edit_button; + Button *filter_button; + CheckButton *edit_check; + EditorFileDialog *file_dialog; + int file_op; + + void _popup_edit_dialog(); + + void _setup_edit_dialog(const StringName &p_node); + PopupMenu *master_anim_popup; + PopupMenu *node_popup; + PopupMenu *add_popup; + HScrollBar *h_scroll; + VScrollBar *v_scroll; + MenuButton *add_menu; + + CustomPropertyEditor *property_editor; + + AnimationTreePlayer *anim_tree; + List<StringName> order; + Set<StringName> active_nodes; + + int last_x, last_y; + + Point2 offset; + ClickType click_type; + Point2 click_pos; + StringName click_node; + int click_slot; + Point2 click_motion; + ClickType rclick_type; + StringName rclick_node; + int rclick_slot; + + Button *play_button; + + Size2 _get_maximum_size(); + Size2 get_node_size(const StringName &p_node) const; + void _draw_node(const StringName &p_node); + + AcceptDialog *filter_dialog; + Tree *filter; + + void _draw_cos_line(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color); + void _update_scrollbars(); + void _scroll_moved(float); + void _play_toggled(); + /* + void _node_param_changed(); + void _node_add_callback(); + void _node_add(VisualServer::AnimationTreeNodeType p_type); + void _node_edit_property(const StringName& p_node); +*/ + + void _master_anim_menu_item(int p_item); + void _node_menu_item(int p_item); + void _add_menu_item(int p_item); + + void _filter_edited(); + void _find_paths_for_filter(const StringName &p_node, Set<String> &paths); + void _edit_filters(); + + void _edit_oneshot_start(); + void _edit_dialog_animation_changed(); + void _edit_dialog_edit_animation(); + void _edit_dialog_changeds(String); + void _edit_dialog_changede(String); + void _edit_dialog_changedf(float); + void _edit_dialog_changed(); + void _dialog_changed() const; + ClickType _locate_click(const Point2 &p_click, StringName *p_node_id, int *p_slot_index) const; + Point2 _get_slot_pos(const StringName &p_node_id, bool p_input, int p_slot); + + StringName _add_node(int p_item); + void _file_dialog_selected(String p_path); + +protected: + void _notification(int p_what); + void _gui_input(Ref<InputEvent> p_event); + static void _bind_methods(); + +public: + virtual Size2 get_minimum_size() const; + void edit(AnimationTreePlayer *p_anim_tree); + AnimationTreePlayerEditor(); +}; + +class AnimationTreePlayerEditorPlugin : public EditorPlugin { + + GDCLASS(AnimationTreePlayerEditorPlugin, EditorPlugin); + + AnimationTreePlayerEditor *anim_tree_editor; + EditorNode *editor; + Button *button; + +public: + virtual String get_name() const { return "AnimTree"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_object); + virtual bool handles(Object *p_object) const; + virtual void make_visible(bool p_visible); + + AnimationTreePlayerEditorPlugin(EditorNode *p_node); + ~AnimationTreePlayerEditorPlugin(); +}; + +#endif // ANIMATION_TREE_EDITOR_PLUGIN_H |
