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authorJuan Linietsky <reduzio@gmail.com>2018-08-20 13:38:18 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-08-20 13:39:16 -0300
commitc7e4527a88b90062e1d5fdea50c1b85cea3c8c6c (patch)
treeee365bb27589b1e3646cee42fa1594038a25bfe9 /editor/plugins/animation_tree_player_editor_plugin.h
parent1b66b08fdb3adc838810ce79823c70ac391c8a21 (diff)
downloadredot-engine-c7e4527a88b90062e1d5fdea50c1b85cea3c8c6c.tar.gz
Massive rewrite to AnimationTree. Many APIs changed in order to:
-Reuse resources -Expose properties in AnimationTree
Diffstat (limited to 'editor/plugins/animation_tree_player_editor_plugin.h')
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1 files changed, 187 insertions, 0 deletions
diff --git a/editor/plugins/animation_tree_player_editor_plugin.h b/editor/plugins/animation_tree_player_editor_plugin.h
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+/*************************************************************************/
+/* animation_tree_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef ANIMATION_TREE_PLAYER_EDITOR_PLUGIN_H
+#define ANIMATION_TREE_PLAYER_EDITOR_PLUGIN_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "editor/property_editor.h"
+#include "scene/animation/animation_tree_player.h"
+#include "scene/gui/button.h"
+#include "scene/gui/popup.h"
+#include "scene/gui/tree.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+class AnimationTreePlayerEditor : public Control {
+
+ GDCLASS(AnimationTreePlayerEditor, Control);
+
+ static const char *_node_type_names[];
+
+ enum ClickType {
+ CLICK_NONE,
+ CLICK_NAME,
+ CLICK_NODE,
+ CLICK_INPUT_SLOT,
+ CLICK_OUTPUT_SLOT,
+ CLICK_PARAMETER
+ };
+
+ enum {
+
+ MENU_GRAPH_CLEAR = 100,
+ MENU_IMPORT_ANIMATIONS = 101,
+ NODE_DISCONNECT,
+ NODE_RENAME,
+ NODE_ERASE,
+ NODE_ADD_INPUT,
+ NODE_DELETE_INPUT,
+ NODE_SET_AUTOADVANCE,
+ NODE_CLEAR_AUTOADVANCE
+ };
+
+ bool renaming_edit;
+ StringName edited_node;
+ bool updating_edit;
+ Popup *edit_dialog;
+ HSlider *edit_scroll[2];
+ LineEdit *edit_line[4];
+ OptionButton *edit_option;
+ Label *edit_label[4];
+ Button *edit_button;
+ Button *filter_button;
+ CheckButton *edit_check;
+ EditorFileDialog *file_dialog;
+ int file_op;
+
+ void _popup_edit_dialog();
+
+ void _setup_edit_dialog(const StringName &p_node);
+ PopupMenu *master_anim_popup;
+ PopupMenu *node_popup;
+ PopupMenu *add_popup;
+ HScrollBar *h_scroll;
+ VScrollBar *v_scroll;
+ MenuButton *add_menu;
+
+ CustomPropertyEditor *property_editor;
+
+ AnimationTreePlayer *anim_tree;
+ List<StringName> order;
+ Set<StringName> active_nodes;
+
+ int last_x, last_y;
+
+ Point2 offset;
+ ClickType click_type;
+ Point2 click_pos;
+ StringName click_node;
+ int click_slot;
+ Point2 click_motion;
+ ClickType rclick_type;
+ StringName rclick_node;
+ int rclick_slot;
+
+ Button *play_button;
+
+ Size2 _get_maximum_size();
+ Size2 get_node_size(const StringName &p_node) const;
+ void _draw_node(const StringName &p_node);
+
+ AcceptDialog *filter_dialog;
+ Tree *filter;
+
+ void _draw_cos_line(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color);
+ void _update_scrollbars();
+ void _scroll_moved(float);
+ void _play_toggled();
+ /*
+ void _node_param_changed();
+ void _node_add_callback();
+ void _node_add(VisualServer::AnimationTreeNodeType p_type);
+ void _node_edit_property(const StringName& p_node);
+*/
+
+ void _master_anim_menu_item(int p_item);
+ void _node_menu_item(int p_item);
+ void _add_menu_item(int p_item);
+
+ void _filter_edited();
+ void _find_paths_for_filter(const StringName &p_node, Set<String> &paths);
+ void _edit_filters();
+
+ void _edit_oneshot_start();
+ void _edit_dialog_animation_changed();
+ void _edit_dialog_edit_animation();
+ void _edit_dialog_changeds(String);
+ void _edit_dialog_changede(String);
+ void _edit_dialog_changedf(float);
+ void _edit_dialog_changed();
+ void _dialog_changed() const;
+ ClickType _locate_click(const Point2 &p_click, StringName *p_node_id, int *p_slot_index) const;
+ Point2 _get_slot_pos(const StringName &p_node_id, bool p_input, int p_slot);
+
+ StringName _add_node(int p_item);
+ void _file_dialog_selected(String p_path);
+
+protected:
+ void _notification(int p_what);
+ void _gui_input(Ref<InputEvent> p_event);
+ static void _bind_methods();
+
+public:
+ virtual Size2 get_minimum_size() const;
+ void edit(AnimationTreePlayer *p_anim_tree);
+ AnimationTreePlayerEditor();
+};
+
+class AnimationTreePlayerEditorPlugin : public EditorPlugin {
+
+ GDCLASS(AnimationTreePlayerEditorPlugin, EditorPlugin);
+
+ AnimationTreePlayerEditor *anim_tree_editor;
+ EditorNode *editor;
+ Button *button;
+
+public:
+ virtual String get_name() const { return "AnimTree"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_object);
+ virtual bool handles(Object *p_object) const;
+ virtual void make_visible(bool p_visible);
+
+ AnimationTreePlayerEditorPlugin(EditorNode *p_node);
+ ~AnimationTreePlayerEditorPlugin();
+};
+
+#endif // ANIMATION_TREE_EDITOR_PLUGIN_H