diff options
| author | Hein-Pieter van Braam <hp@tmm.cx> | 2018-07-25 03:11:03 +0200 |
|---|---|---|
| committer | Hein-Pieter van Braam <hp@tmm.cx> | 2018-07-26 00:54:16 +0200 |
| commit | 0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd (patch) | |
| tree | 18b7ff35f1eeee39031a16e9c1d834ebf03d44cf /editor/plugins/asset_library_editor_plugin.cpp | |
| parent | 9423f23ffb80c946dec380f73f3f313ec44d0d18 (diff) | |
| download | redot-engine-0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd.tar.gz | |
Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
Diffstat (limited to 'editor/plugins/asset_library_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/asset_library_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index 505dd4ab76..e98dfceb90 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -197,7 +197,7 @@ void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const for (int i = 0; i < preview_images.size(); i++) { if (preview_images[i].id == p_index) { - preview_images[i].image = p_image; + preview_images.write[i].image = p_image; if (preview_images[i].button->is_pressed()) { _preview_click(p_index); } |
