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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2018-04-05 20:59:35 +0300
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2020-02-25 12:30:33 +0200
commit1af06d3d4608b17c74caed951cd9579ccbba229d (patch)
treea0d57c6cd3c00614a5a30290085e91a6097e78b6 /editor/plugins/asset_library_editor_plugin.cpp
parent376a8255a9b65b016fcd81634bfd54fb7fa029df (diff)
downloadredot-engine-1af06d3d4608b17c74caed951cd9579ccbba229d.tar.gz
Rename `scancode` to `keycode`.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
Diffstat (limited to 'editor/plugins/asset_library_editor_plugin.cpp')
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 01c3c33995..a530f4ddc9 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -627,7 +627,7 @@ void EditorAssetLibrary::_unhandled_input(const Ref<InputEvent> &p_event) {
if (key.is_valid() && key->is_pressed()) {
- if (key->get_scancode_with_modifiers() == (KEY_MASK_CMD | KEY_F) && is_visible_in_tree()) {
+ if (key->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_F) && is_visible_in_tree()) {
filter->grab_focus();
filter->select_all();