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authorSilc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com>2024-01-28 09:11:43 +0900
committerSilc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com>2024-04-05 01:28:26 +0900
commit04dd299cbac614c0ff2306b8d3cd60dcd86abd8e (patch)
treea15f30a85087519284a9d6daea8b7621b5b34496 /editor/plugins/bone_map_editor_plugin.cpp
parentf6a78f83aa4b74aa5cb80ca2e3419448b1998e4f (diff)
downloadredot-engine-04dd299cbac614c0ff2306b8d3cd60dcd86abd8e.tar.gz
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
Diffstat (limited to 'editor/plugins/bone_map_editor_plugin.cpp')
-rw-r--r--editor/plugins/bone_map_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/bone_map_editor_plugin.cpp b/editor/plugins/bone_map_editor_plugin.cpp
index 848989d8e9..4c02d82caa 100644
--- a/editor/plugins/bone_map_editor_plugin.cpp
+++ b/editor/plugins/bone_map_editor_plugin.cpp
@@ -196,7 +196,7 @@ void BonePicker::create_bones_tree(Skeleton3D *p_skeleton) {
items.insert(-1, root);
- Ref<Texture> bone_icon = get_editor_theme_icon(SNAME("BoneAttachment3D"));
+ Ref<Texture> bone_icon = get_editor_theme_icon(SNAME("Bone"));
Vector<int> bones_to_process = p_skeleton->get_parentless_bones();
bool is_first = true;