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authorRémi Verschelde <rverschelde@gmail.com>2024-01-18 16:34:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-01-18 16:34:50 +0100
commit33f3511241b0ae90ee995879bf2c7eec33221327 (patch)
tree4a29817427285c0c92fb19c10278a5ab8e187681 /editor/plugins/bone_map_editor_plugin.cpp
parentf3fd668a026a1ac8b255b4f2d2fa12df272bdc60 (diff)
parent45eedba1fa992d9ce8fe8e5624a4b8c93875207c (diff)
downloadredot-engine-33f3511241b0ae90ee995879bf2c7eec33221327.tar.gz
Merge pull request #87293 from YuriSizov/editor-theme-a-rehashed-follow-up
Improve editor theme generation after the refactor
Diffstat (limited to 'editor/plugins/bone_map_editor_plugin.cpp')
-rw-r--r--editor/plugins/bone_map_editor_plugin.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/plugins/bone_map_editor_plugin.cpp b/editor/plugins/bone_map_editor_plugin.cpp
index 38573fbaa7..3256b90aba 100644
--- a/editor/plugins/bone_map_editor_plugin.cpp
+++ b/editor/plugins/bone_map_editor_plugin.cpp
@@ -36,6 +36,7 @@
#include "editor/import/3d/post_import_plugin_skeleton_track_organizer.h"
#include "editor/import/3d/scene_import_settings.h"
#include "editor/themes/editor_scale.h"
+#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/aspect_ratio_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"
@@ -52,7 +53,7 @@ void BoneMapperButton::fetch_textures() {
set_offset(SIDE_BOTTOM, 0);
// Hack to avoid handle color darkening...
- set_modulate(EditorSettings::get_singleton()->is_dark_theme() ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25));
+ set_modulate(EditorThemeManager::is_dark_theme() ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25));
circle = memnew(TextureRect);
circle->set_texture(get_editor_theme_icon(SNAME("BoneMapperHandleCircle")));