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author | Juan Linietsky <reduzio@gmail.com> | 2020-05-01 09:34:23 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-05-10 15:59:09 -0300 |
commit | 1bea8e1eacc68bcedbd3f207395bccf11011dae2 (patch) | |
tree | b75303a69491978c1e13360a3e6f355c5234dfe0 /editor/plugins/canvas_item_editor_plugin.cpp | |
parent | 6a0473bcc23c096ef9ee929632a209761c2668f6 (diff) | |
download | redot-engine-1bea8e1eacc68bcedbd3f207395bccf11011dae2.tar.gz |
New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
Diffstat (limited to 'editor/plugins/canvas_item_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 65c0763e63..b5fcf82d76 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -6161,7 +6161,7 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian type == "ViewportTexture" || type == "CurveTexture" || type == "GradientTexture" || - type == "StreamTexture" || + type == "StreamTexture2D" || type == "AtlasTexture" || type == "LargeTexture") { Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res)); |