diff options
author | MewPurPur <mew.pur.pur@gmail.com> | 2023-09-17 18:33:02 +0300 |
---|---|---|
committer | MewPurPur <mew.pur.pur@gmail.com> | 2023-10-07 20:41:59 +0300 |
commit | 44d782681c553e4f248fc58825d90d7272c53e5f (patch) | |
tree | 3a23df66d2ab3ab4f0980a8211fb28760dd5af43 /editor/plugins/canvas_item_editor_plugin.cpp | |
parent | 5c43e4c1efc85856a4e918bc67e1266657b9110c (diff) | |
download | redot-engine-44d782681c553e4f248fc58825d90d7272c53e5f.tar.gz |
Incorporate min and max zoom limits into the EditorZoomWidget
Diffstat (limited to 'editor/plugins/canvas_item_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 703cd7ef81..c7d6cf3244 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -60,11 +60,6 @@ #include "scene/resources/packed_scene.h" #include "scene/resources/style_box_texture.h" -// Min and Max are power of two in order to play nicely with successive increment. -// That way, we can naturally reach a 100% zoom from boundaries. -constexpr real_t MIN_ZOOM = 1. / 128; -constexpr real_t MAX_ZOOM = 128; - #define RULER_WIDTH (15 * EDSCALE) constexpr real_t SCALE_HANDLE_DISTANCE = 25; constexpr real_t MOVE_HANDLE_DISTANCE = 25; @@ -4100,10 +4095,9 @@ void CanvasItemEditor::_update_scroll(real_t) { } void CanvasItemEditor::_zoom_on_position(real_t p_zoom, Point2 p_position) { - p_zoom = CLAMP(p_zoom, MIN_ZOOM, MAX_ZOOM); + p_zoom = CLAMP(p_zoom, zoom_widget->get_min_zoom(), zoom_widget->get_max_zoom()); if (p_zoom == zoom) { - zoom_widget->set_zoom(p_zoom); return; } @@ -4113,12 +4107,12 @@ void CanvasItemEditor::_zoom_on_position(real_t p_zoom, Point2 p_position) { view_offset += p_position / prev_zoom - p_position / zoom; // We want to align in-scene pixels to screen pixels, this prevents blurry rendering - // in small details (texts, lines). + // of small details (texts, lines). // This correction adds a jitter movement when zooming, so we correct only when the // zoom factor is an integer. (in the other cases, all pixels won't be aligned anyway) const real_t closest_zoom_factor = Math::round(zoom); if (Math::is_zero_approx(zoom - closest_zoom_factor)) { - // make sure scene pixel at view_offset is aligned on a screen pixel + // Make sure scene pixel at view_offset is aligned on a screen pixel. Vector2 view_offset_int = view_offset.floor(); Vector2 view_offset_frac = view_offset - view_offset_int; view_offset = view_offset_int + (view_offset_frac * closest_zoom_factor).round() / closest_zoom_factor; @@ -5077,9 +5071,9 @@ CanvasItemEditor::CanvasItemEditor() { button_center_view->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback).bind(VIEW_CENTER_TO_SELECTION)); zoom_widget = memnew(EditorZoomWidget); - controls_hb->add_child(zoom_widget); zoom_widget->set_anchors_and_offsets_preset(Control::PRESET_TOP_LEFT, Control::PRESET_MODE_MINSIZE, 2 * EDSCALE); zoom_widget->set_shortcut_context(this); + controls_hb->add_child(zoom_widget); zoom_widget->connect("zoom_changed", callable_mp(this, &CanvasItemEditor::_update_zoom)); panner.instantiate(); |