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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-17 07:33:00 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-17 07:36:24 +0100 |
commit | cb282c6ef0bb91957f8a6f422705813bd47c788c (patch) | |
tree | 7eba92b08fc89f46f1b7402b86372cfcc82486db /editor/plugins/canvas_item_editor_plugin.cpp | |
parent | c5d76139dc9c5721e09e0e782bed5ccf1789554b (diff) | |
download | redot-engine-cb282c6ef0bb91957f8a6f422705813bd47c788c.tar.gz |
Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.
Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
Diffstat (limited to 'editor/plugins/canvas_item_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 5629e3854d..6e1166bb37 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -2028,7 +2028,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { if (m.is_valid()) { // Save the ik chain for reapplying before IK solve - Vector<List<Dictionary> > all_bones_ik_states; + Vector<List<Dictionary>> all_bones_ik_states; for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) { List<Dictionary> bones_ik_states; _save_canvas_item_ik_chain(E->get(), NULL, &bones_ik_states); @@ -2130,7 +2130,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { if (drag_selection.size() > 0) { // Save the ik chain for reapplying before IK solve - Vector<List<Dictionary> > all_bones_ik_states; + Vector<List<Dictionary>> all_bones_ik_states; for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) { List<Dictionary> bones_ik_states; _save_canvas_item_ik_chain(E->get(), NULL, &bones_ik_states); |