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authorJuan Linietsky <juan@godotengine.org>2020-02-17 18:06:54 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-18 10:10:36 +0100
commit3205a92ad872f918c8322cdcd1434c231a1fd251 (patch)
treedb44242ca27432eb8ea849679752d0835d2ae41a /editor/plugins/collision_polygon_editor_plugin.cpp
parentfb8c93c10b4b73d5f18f1ed287497728800e22b5 (diff)
downloadredot-engine-3205a92ad872f918c8322cdcd1434c231a1fd251.tar.gz
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
Diffstat (limited to 'editor/plugins/collision_polygon_editor_plugin.cpp')
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp
index 3de67589ee..9aa9b6cda5 100644
--- a/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -470,11 +470,11 @@ void Polygon3DEditor::_polygon_draw() {
Array a;
a.resize(Mesh::ARRAY_MAX);
- PoolVector<Vector3> va;
+ Vector<Vector3> va;
{
va.resize(poly.size());
- PoolVector<Vector3>::Write w = va.write();
+ Vector3 *w = va.ptrw();
for (int i = 0; i < poly.size(); i++) {
Vector2 p, p2;