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authorJuan Linietsky <juan@godotengine.org>2020-03-04 13:36:09 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-26 15:49:39 +0100
commit8e6960a69e0202cb1e6f3b3dc9f9bb34e1c1d889 (patch)
tree67b81f61ea79e83d7877c77a302592b9c849991e /editor/plugins/collision_polygon_editor_plugin.cpp
parent9e08742de81b062c30b7984900a55d5150a4bd17 (diff)
downloadredot-engine-8e6960a69e0202cb1e6f3b3dc9f9bb34e1c1d889.tar.gz
Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
Diffstat (limited to 'editor/plugins/collision_polygon_editor_plugin.cpp')
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp
index 05c4772284..32a9a307f4 100644
--- a/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -31,7 +31,7 @@
#include "collision_polygon_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
-#include "core/input/input.h"
+#include "core/input/input_filter.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "editor/editor_settings.h"
@@ -342,7 +342,7 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<Inpu
Vector2 cpoint(spoint.x, spoint.y);
- if (snap_ignore && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (snap_ignore && !InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) {
snap_ignore = false;
}