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author | Spartan322 <Megacake1234@gmail.com> | 2024-11-11 09:07:04 -0500 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2024-11-11 09:08:01 -0500 |
commit | 62fbec9f6f0722a1f9825c17f073742932082228 (patch) | |
tree | a10abf56ba93705731da1aaf338f2cf21403c6ad /editor/plugins/game_view_plugin.cpp | |
parent | e7894c2c4efdd51049a21af4892005381fe57cd6 (diff) | |
parent | 0f5f3bc9546b46b2029fc8896dc859697f1eab97 (diff) | |
download | redot-engine-62fbec9f6f0722a1f9825c17f073742932082228.tar.gz |
Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97
Diffstat (limited to 'editor/plugins/game_view_plugin.cpp')
-rw-r--r-- | editor/plugins/game_view_plugin.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/editor/plugins/game_view_plugin.cpp b/editor/plugins/game_view_plugin.cpp index 358336a806..c189384d13 100644 --- a/editor/plugins/game_view_plugin.cpp +++ b/editor/plugins/game_view_plugin.cpp @@ -32,6 +32,7 @@ #include "game_view_plugin.h" +#include "core/debugger/debugger_marshalls.h" #include "editor/editor_main_screen.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" @@ -42,7 +43,15 @@ #include "scene/gui/separator.h" void GameViewDebugger::_session_started(Ref<EditorDebuggerSession> p_session) { - p_session->send_message("scene:runtime_node_select_setup", Array()); + Array setup_data; + Dictionary settings; + settings["editors/panning/2d_editor_panning_scheme"] = EDITOR_GET("editors/panning/2d_editor_panning_scheme"); + settings["editors/panning/simple_panning"] = EDITOR_GET("editors/panning/simple_panning"); + settings["editors/panning/warped_mouse_panning"] = EDITOR_GET("editors/panning/warped_mouse_panning"); + settings["editors/panning/2d_editor_pan_speed"] = EDITOR_GET("editors/panning/2d_editor_pan_speed"); + settings["canvas_item_editor/pan_view"] = DebuggerMarshalls::serialize_key_shortcut(ED_GET_SHORTCUT("canvas_item_editor/pan_view")); + setup_data.append(settings); + p_session->send_message("scene:runtime_node_select_setup", setup_data); Array type; type.append(node_type); |