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authorYuri Sizov <yuris@humnom.net>2023-04-07 18:59:49 +0200
committerYuri Sizov <yuris@humnom.net>2023-04-07 18:59:49 +0200
commit4154039832cb79459975e46a3007c83c4864ccb3 (patch)
tree53babcd74fa2e04315e57c4be0be75c2f65e3993 /editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
parentc151d3231f8e5d207f64055c60c70967dd5351b5 (diff)
downloadredot-engine-4154039832cb79459975e46a3007c83c4864ccb3.tar.gz
Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components into a dedicated folder, `editor/gui`. Also move `editor_file_server` next to the rest of debugger classes.
Diffstat (limited to 'editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp')
-rw-r--r--editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
index 477a094d01..abecba144c 100644
--- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
@@ -30,8 +30,8 @@
#include "gpu_particles_collision_sdf_editor_plugin.h"
-#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
+#include "editor/gui/editor_file_dialog.h"
void GPUParticlesCollisionSDF3DEditorPlugin::_bake() {
if (col_sdf) {