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authorreduz <reduzio@gmail.com>2022-03-05 16:43:38 +0100
committerreduz <reduzio@gmail.com>2022-03-05 16:43:38 +0100
commitccd4cdfd8b505feef9bdb66f9a9f7eb2813464e7 (patch)
treea4537d12a8cfca9020e8254ca20008702dad6a4e /editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
parentff65d33e8c278bfbbbad18f9db959b2bbe04f919 (diff)
downloadredot-engine-ccd4cdfd8b505feef9bdb66f9a9f7eb2813464e7.tar.gz
Rename StreamTexture* to CompressedTexture*
* Its not and will not be used for streaming. * Streaming will be implemented in 4.1 and it will work different. * It makes more sense to be called CompressedTexture since it imports and compresses texture files.
Diffstat (limited to 'editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp')
-rw-r--r--editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
index affe10a01d..643a470425 100644
--- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
@@ -152,7 +152,7 @@ void GPUParticlesCollisionSDF3DEditorPlugin::_sdf_save_path_and_bake(const Strin
}
config->set_value("remap", "importer", "3d_texture");
- config->set_value("remap", "type", "StreamTexture3D");
+ config->set_value("remap", "type", "CompressedTexture3D");
if (!config->has_section_key("params", "compress/mode")) {
config->set_value("params", "compress/mode", 3); //user may want another compression, so leave it be
}