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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-08-07 10:37:41 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-08-07 10:38:16 +0200 |
commit | e9f723006ac6212fb7f1a8645159749e006ff69c (patch) | |
tree | 8de984513da75a315c36f6021420e3ce60045f00 /editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp | |
parent | 16a93563bfd3b02ca0a8f6df2026f3a3217f5571 (diff) | |
download | redot-engine-e9f723006ac6212fb7f1a8645159749e006ff69c.tar.gz |
Use compile-time Unicode string conversion
Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
Diffstat (limited to 'editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp index 9582f0caa5..938a541a22 100644 --- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp @@ -93,8 +93,8 @@ void GPUParticlesCollisionSDF3DEditorPlugin::_notification(int p_what) { } String text; - text += vformat(TTR("Subdivisions: %s"), vformat(String::utf8("%d × %d × %d"), size.x, size.y, size.z)) + "\n"; - text += vformat(TTR("Cell size: %s"), vformat(String::utf8("%.3f × %.3f × %.3f"), extents.x / size.x, extents.y / size.y, extents.z / size.z)) + "\n"; + text += vformat(TTR("Subdivisions: %s"), vformat(U"%d × %d × %d", size.x, size.y, size.z)) + "\n"; + text += vformat(TTR("Cell size: %s"), vformat(U"%.3f × %.3f × %.3f", extents.x / size.x, extents.y / size.y, extents.z / size.z)) + "\n"; text += vformat(TTR("Video RAM size: %s MB (%s)"), String::num(size_mb, 2), size_quality); // Only update the tooltip when needed to avoid constant redrawing. |