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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 14:21:25 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 14:21:25 +0100
commit49c065d29ca07040c3fd810026121164ad86b247 (patch)
tree285176e0c80a41c22c3e8f171024472cfdc7d765 /editor/plugins/item_list_editor_plugin.h
parent532f6d4b431f940432e82b7fc7826652b7a4520d (diff)
downloadredot-engine-49c065d29ca07040c3fd810026121164ad86b247.tar.gz
Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
Diffstat (limited to 'editor/plugins/item_list_editor_plugin.h')
-rw-r--r--editor/plugins/item_list_editor_plugin.h230
1 files changed, 230 insertions, 0 deletions
diff --git a/editor/plugins/item_list_editor_plugin.h b/editor/plugins/item_list_editor_plugin.h
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+++ b/editor/plugins/item_list_editor_plugin.h
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+/*************************************************************************/
+/* item_list_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef ITEM_LIST_EDITOR_PLUGIN_H
+#define ITEM_LIST_EDITOR_PLUGIN_H
+
+#include "editor/editor_plugin.h"
+#include "editor/editor_node.h"
+#include "canvas_item_editor_plugin.h"
+
+#include "scene/gui/option_button.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/popup_menu.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+
+class ItemListPlugin : public Object {
+
+ GDCLASS(ItemListPlugin,Object);
+
+protected:
+
+ bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list( List<PropertyInfo> *p_list) const;
+
+public:
+
+ enum Flags {
+
+ FLAG_ICON=1,
+ FLAG_CHECKABLE=2,
+ FLAG_ID=4,
+ FLAG_ENABLE=8,
+ FLAG_SEPARATOR=16
+ };
+
+ virtual void set_object(Object *p_object)=0;
+ virtual bool handles(Object *p_object) const=0;
+
+ virtual int get_flags() const=0;
+
+ virtual void set_item_text(int p_idx, const String& p_text) {}
+ virtual String get_item_text(int p_idx) const{ return ""; };
+
+ virtual void set_item_icon(int p_idx, const Ref<Texture>& p_tex) {}
+ virtual Ref<Texture> get_item_icon(int p_idx) const{ return Ref<Texture>(); };
+
+ virtual void set_item_checkable(int p_idx, bool p_check) {}
+ virtual bool is_item_checkable(int p_idx) const{ return false; };
+
+ virtual void set_item_checked(int p_idx, bool p_checked) {}
+ virtual bool is_item_checked(int p_idx) const{ return false; };
+
+ virtual void set_item_enabled(int p_idx, int p_enabled) {}
+ virtual bool is_item_enabled(int p_idx) const{ return false; };
+
+ virtual void set_item_id(int p_idx, int p_id) {}
+ virtual int get_item_id(int p_idx) const{ return -1; };
+
+ virtual void set_item_separator(int p_idx, bool p_separator) {}
+ virtual bool is_item_separator(int p_idx) const { return false; };
+
+ virtual void add_item()=0;
+ virtual int get_item_count() const=0;
+ virtual void erase(int p_idx)=0;
+
+ ItemListPlugin() {}
+};
+
+///////////////////////////////////////////////////////////////
+
+class ItemListOptionButtonPlugin : public ItemListPlugin {
+
+ GDCLASS(ItemListOptionButtonPlugin,ItemListPlugin);
+
+ OptionButton *ob;
+public:
+
+ virtual void set_object(Object *p_object);
+ virtual bool handles(Object *p_object) const;
+ virtual int get_flags() const;
+
+ virtual void set_item_text(int p_idx, const String& p_text) { ob->set_item_text(p_idx,p_text); }
+ virtual String get_item_text(int p_idx) const { return ob->get_item_text(p_idx); }
+
+ virtual void set_item_icon(int p_idx, const Ref<Texture>& p_tex) { ob->set_item_icon(p_idx, p_tex); }
+ virtual Ref<Texture> get_item_icon(int p_idx) const { return ob->get_item_icon(p_idx); }
+
+ virtual void set_item_enabled(int p_idx, int p_enabled) { ob->set_item_disabled(p_idx, !p_enabled); }
+ virtual bool is_item_enabled(int p_idx) const { return !ob->is_item_disabled(p_idx); }
+
+ virtual void set_item_id(int p_idx, int p_id) { ob->set_item_ID(p_idx,p_id); }
+ virtual int get_item_id(int p_idx) const { return ob->get_item_ID(p_idx); }
+
+ virtual void add_item();
+ virtual int get_item_count() const;
+ virtual void erase(int p_idx);
+
+ ItemListOptionButtonPlugin();
+};
+
+class ItemListPopupMenuPlugin : public ItemListPlugin {
+
+ GDCLASS(ItemListPopupMenuPlugin,ItemListPlugin);
+
+ PopupMenu *pp;
+public:
+
+ virtual void set_object(Object *p_object);
+ virtual bool handles(Object *p_object) const;
+ virtual int get_flags() const;
+
+ virtual void set_item_text(int p_idx, const String& p_text) { pp->set_item_text(p_idx,p_text); }
+ virtual String get_item_text(int p_idx) const { return pp->get_item_text(p_idx); }
+
+ virtual void set_item_icon(int p_idx, const Ref<Texture>& p_tex) { pp->set_item_icon(p_idx,p_tex); }
+ virtual Ref<Texture> get_item_icon(int p_idx) const { return pp->get_item_icon(p_idx); }
+
+ virtual void set_item_checkable(int p_idx, bool p_check) { pp->set_item_as_checkable(p_idx,p_check); }
+ virtual bool is_item_checkable(int p_idx) const { return pp->is_item_checkable(p_idx); }
+
+ virtual void set_item_checked(int p_idx, bool p_checked) { pp->set_item_checked(p_idx,p_checked); }
+ virtual bool is_item_checked(int p_idx) const { return pp->is_item_checked(p_idx); }
+
+ virtual void set_item_enabled(int p_idx, int p_enabled) { pp->set_item_disabled(p_idx,!p_enabled); }
+ virtual bool is_item_enabled(int p_idx) const { return !pp->is_item_disabled(p_idx); }
+
+ virtual void set_item_id(int p_idx, int p_id) { pp->set_item_ID(p_idx,p_idx); }
+ virtual int get_item_id(int p_idx) const { return pp->get_item_ID(p_idx); }
+
+ virtual void set_item_separator(int p_idx, bool p_separator) { pp->set_item_as_separator(p_idx,p_separator); }
+ virtual bool is_item_separator(int p_idx) const { return pp->is_item_separator(p_idx); }
+
+ virtual void add_item();
+ virtual int get_item_count() const;
+ virtual void erase(int p_idx);
+
+ ItemListPopupMenuPlugin();
+};
+
+///////////////////////////////////////////////////////////////
+
+class ItemListEditor : public HBoxContainer {
+
+ GDCLASS(ItemListEditor,HBoxContainer);
+
+ Node *item_list;
+
+ ToolButton *toolbar_button;
+
+ AcceptDialog *dialog;
+ PropertyEditor *property_editor;
+ Tree *tree;
+ Button *add_button;
+ Button *del_button;
+
+ int selected_idx;
+
+ Vector<ItemListPlugin*> item_plugins;
+
+ void _edit_items();
+
+ void _add_pressed();
+ void _delete_pressed();
+
+ void _node_removed(Node *p_node);
+
+protected:
+
+ void _notification(int p_notification);
+ static void _bind_methods();
+public:
+
+ void edit(Node *p_item_list);
+ bool handles(Object *p_object) const;
+ void add_plugin(ItemListPlugin* p_plugin) { item_plugins.push_back(p_plugin); }
+ ItemListEditor();
+ ~ItemListEditor();
+};
+
+class ItemListEditorPlugin : public EditorPlugin {
+
+ GDCLASS(ItemListEditorPlugin,EditorPlugin);
+
+ ItemListEditor *item_list_editor;
+ EditorNode *editor;
+
+public:
+
+ virtual String get_name() const { return "ItemList"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_node);
+ virtual bool handles(Object *p_node) const;
+ virtual void make_visible(bool p_visible);
+
+ ItemListEditorPlugin(EditorNode *p_node);
+ ~ItemListEditorPlugin();
+
+};
+
+#endif // ITEM_LIST_EDITOR_PLUGIN_H