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author | Juan Linietsky <juan@godotengine.org> | 2020-02-19 16:27:19 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-20 08:24:50 +0100 |
commit | 69c95f4b4c128a22777af1e155bc24c7033decca (patch) | |
tree | 0add52fc270f808b4b2ad0bf7c970d72338c667e /editor/plugins/material_editor_plugin.cpp | |
parent | 1a4be2cd8fdd9ba26f016f3e2d83febfe8ae141c (diff) | |
download | redot-engine-69c95f4b4c128a22777af1e155bc24c7033decca.tar.gz |
Reworked signal connection system, added support for Callable and Signal objects and made them default.
Diffstat (limited to 'editor/plugins/material_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/material_editor_plugin.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index 4e44082853..bca0bde441 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -171,13 +171,13 @@ MaterialEditor::MaterialEditor() { sphere_switch->set_toggle_mode(true); sphere_switch->set_pressed(true); vb_shape->add_child(sphere_switch); - sphere_switch->connect("pressed", this, "_button_pressed", varray(sphere_switch)); + sphere_switch->connect_compat("pressed", this, "_button_pressed", varray(sphere_switch)); box_switch = memnew(TextureButton); box_switch->set_toggle_mode(true); box_switch->set_pressed(false); vb_shape->add_child(box_switch); - box_switch->connect("pressed", this, "_button_pressed", varray(box_switch)); + box_switch->connect_compat("pressed", this, "_button_pressed", varray(box_switch)); hb->add_spacer(); @@ -187,12 +187,12 @@ MaterialEditor::MaterialEditor() { light_1_switch = memnew(TextureButton); light_1_switch->set_toggle_mode(true); vb_light->add_child(light_1_switch); - light_1_switch->connect("pressed", this, "_button_pressed", varray(light_1_switch)); + light_1_switch->connect_compat("pressed", this, "_button_pressed", varray(light_1_switch)); light_2_switch = memnew(TextureButton); light_2_switch->set_toggle_mode(true); vb_light->add_child(light_2_switch); - light_2_switch->connect("pressed", this, "_button_pressed", varray(light_2_switch)); + light_2_switch->connect_compat("pressed", this, "_button_pressed", varray(light_2_switch)); first_enter = true; } |