summaryrefslogtreecommitdiffstats
path: root/editor/plugins/multimesh_editor_plugin.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2020-02-18 11:27:04 +0100
committerGitHub <noreply@github.com>2020-02-18 11:27:04 +0100
commitef5891091bceef2800b4fae4cd85af219e791467 (patch)
tree8d58cca8cae2c34d408450cfb5ceb198543147b7 /editor/plugins/multimesh_editor_plugin.cpp
parentc7faf2e16b684f3dd0246dbdb662b1826dd24571 (diff)
parent3205a92ad872f918c8322cdcd1434c231a1fd251 (diff)
downloadredot-engine-ef5891091bceef2800b4fae4cd85af219e791467.tar.gz
Merge pull request #36311 from reduz/poolvector-deprecation
Convert all references and instances of PoolVector to Vector
Diffstat (limited to 'editor/plugins/multimesh_editor_plugin.cpp')
-rw-r--r--editor/plugins/multimesh_editor_plugin.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp
index ddd27b5e97..4b7fd6399b 100644
--- a/editor/plugins/multimesh_editor_plugin.cpp
+++ b/editor/plugins/multimesh_editor_plugin.cpp
@@ -124,7 +124,7 @@ void MultiMeshEditor::_populate() {
Transform geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform();
- PoolVector<Face3> geometry = ss_instance->get_faces(VisualInstance::FACES_SOLID);
+ Vector<Face3> geometry = ss_instance->get_faces(VisualInstance::FACES_SOLID);
if (geometry.size() == 0) {
@@ -136,7 +136,7 @@ void MultiMeshEditor::_populate() {
//make all faces local
int gc = geometry.size();
- PoolVector<Face3>::Write w = geometry.write();
+ Face3 *w = geometry.ptrw();
for (int i = 0; i < gc; i++) {
for (int j = 0; j < 3; j++) {
@@ -144,13 +144,11 @@ void MultiMeshEditor::_populate() {
}
}
- w.release();
-
- PoolVector<Face3> faces = geometry;
+ Vector<Face3> faces = geometry;
int facecount = faces.size();
ERR_FAIL_COND_MSG(!facecount, "Parent has no solid faces to populate.");
- PoolVector<Face3>::Read r = faces.read();
+ const Face3 *r = faces.ptr();
float area_accum = 0;
Map<float, int> triangle_area_map;