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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-05 23:21:27 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-05 23:22:23 +0100 |
commit | 89ec3d3bc749e4ec01bdf205447e257207297421 (patch) | |
tree | ad7c690e5f52e9479f1e018937ac8a6df07a73a6 /editor/plugins/node_3d_editor_gizmos.cpp | |
parent | 49799ab454f1768485608011ea1db4fddfa0e787 (diff) | |
download | redot-engine-89ec3d3bc749e4ec01bdf205447e257207297421.tar.gz |
Remove or make verbose some debugging prints
The message about SpatialMaterial conversion was turned into a warning,
as it can potentially interfere with porting projects from Godot 3.x
(if there's a bug in the conversion code).
Diffstat (limited to 'editor/plugins/node_3d_editor_gizmos.cpp')
-rw-r--r-- | editor/plugins/node_3d_editor_gizmos.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index 60ba98a706..1f5d68929a 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -2871,7 +2871,6 @@ void GPUParticlesCollision3DGizmoPlugin::commit_handle(const EditorNode3DGizmo * void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Node3D *cs = p_gizmo->get_spatial_node(); - print_line("redraw request " + itos(cs != nullptr)); p_gizmo->clear(); const Ref<Material> material = |