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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-05 23:21:27 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-05 23:22:23 +0100
commit89ec3d3bc749e4ec01bdf205447e257207297421 (patch)
treead7c690e5f52e9479f1e018937ac8a6df07a73a6 /editor/plugins/node_3d_editor_gizmos.cpp
parent49799ab454f1768485608011ea1db4fddfa0e787 (diff)
downloadredot-engine-89ec3d3bc749e4ec01bdf205447e257207297421.tar.gz
Remove or make verbose some debugging prints
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code).
Diffstat (limited to 'editor/plugins/node_3d_editor_gizmos.cpp')
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index 60ba98a706..1f5d68929a 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -2871,7 +2871,6 @@ void GPUParticlesCollision3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *
void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Node3D *cs = p_gizmo->get_spatial_node();
- print_line("redraw request " + itos(cs != nullptr));
p_gizmo->clear();
const Ref<Material> material =