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authorRémi Verschelde <rverschelde@gmail.com>2023-08-08 16:57:33 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-08-08 16:57:33 +0200
commit1163dac9e3fd0c1dcff10ad04024fdc02857e317 (patch)
tree156455b411ad5c67ff3b0bdea1dd805005ae80af /editor/plugins/node_3d_editor_plugin.cpp
parentaf722e2bab0ffb719b7aab40f5550e070cef6462 (diff)
parent57eb762bae0a24a4fb33e825e57f1e100bd9d354 (diff)
downloadredot-engine-1163dac9e3fd0c1dcff10ad04024fdc02857e317.tar.gz
Merge pull request #80215 from clayjohn/HDR-2D
Add option to enable HDR rendering in 2D
Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.cpp')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index f212ddb34e..d05db7aa63 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2659,6 +2659,9 @@ void Node3DEditorViewport::_project_settings_changed() {
const bool transparent_background = GLOBAL_GET("rendering/viewport/transparent_background");
viewport->set_transparent_background(transparent_background);
+ const bool use_hdr_2d = GLOBAL_GET("rendering/viewport/hdr_2d");
+ viewport->set_use_hdr_2d(use_hdr_2d);
+
const bool use_debanding = GLOBAL_GET("rendering/anti_aliasing/quality/use_debanding");
viewport->set_use_debanding(use_debanding);