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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2022-05-09 12:47:10 +0300
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2022-07-06 14:12:36 +0300
commit344ba0ffaf3f7d39bd5a1304ba6a6070d442a963 (patch)
tree318acb34fb6d8915522c0c05e5c9fb916f8e1227 /editor/plugins/node_3d_editor_plugin.cpp
parentcf194847468e00de682074a14b2cf4ccf7b69188 (diff)
downloadredot-engine-344ba0ffaf3f7d39bd5a1304ba6a6070d442a963.tar.gz
Refactor Font configuration and import UI, and Font resources.
Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.cpp')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 7730f7f294..99c492379d 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -145,7 +145,7 @@ void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) {
// Draw the axis letter for the positive axes.
const String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z");
- draw_char(get_theme_font(SNAME("rotation_control"), SNAME("EditorFonts")), p_axis.screen_point + Vector2i(Math::round(-4.0 * EDSCALE), Math::round(5.0 * EDSCALE)), axis_name, "", get_theme_font_size(SNAME("rotation_control_size"), SNAME("EditorFonts")), Color(0.0, 0.0, 0.0, alpha));
+ draw_char(get_theme_font(SNAME("rotation_control"), SNAME("EditorFonts")), p_axis.screen_point + Vector2i(Math::round(-4.0 * EDSCALE), Math::round(5.0 * EDSCALE)), axis_name, get_theme_font_size(SNAME("rotation_control_size"), SNAME("EditorFonts")), Color(0.0, 0.0, 0.0, alpha));
} else {
// Draw an outline around the negative axes.
draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
@@ -2725,7 +2725,8 @@ static void draw_indicator_bar(Control &p_surface, real_t p_fill, const Ref<Text
p_surface.draw_texture(p_icon, icon_pos, p_color);
// Draw text below the bar (for speed/zoom information).
- p_surface.draw_string(p_font, Vector2(icon_pos.x, icon_pos.y + icon_size.y + 16 * EDSCALE), p_text, HORIZONTAL_ALIGNMENT_LEFT, -1.f, p_font_size, p_color, Math::round(2 * EDSCALE), Color(0, 0, 0));
+ p_surface.draw_string_outline(p_font, Vector2(icon_pos.x, icon_pos.y + icon_size.y + 16 * EDSCALE), p_text, HORIZONTAL_ALIGNMENT_LEFT, -1.f, p_font_size, Math::round(2 * EDSCALE), Color(0, 0, 0));
+ p_surface.draw_string(p_font, Vector2(icon_pos.x, icon_pos.y + icon_size.y + 16 * EDSCALE), p_text, HORIZONTAL_ALIGNMENT_LEFT, -1.f, p_font_size, p_color);
}
void Node3DEditorViewport::_draw() {