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| author | qarmin <mikrutrafal54@gmail.com> | 2020-04-18 11:00:51 +0200 |
|---|---|---|
| committer | qarmin <mikrutrafal54@gmail.com> | 2020-04-18 11:00:51 +0200 |
| commit | 559bc3ca87042d477331ecd32f1881ce8d0b5d91 (patch) | |
| tree | 7039216faa9c9261f60bcc726ac3453257dd9127 /editor/plugins/node_3d_editor_plugin.cpp | |
| parent | d817be92c2d9edce842ab37ab13117743f8a3bee (diff) | |
| download | redot-engine-559bc3ca87042d477331ecd32f1881ce8d0b5d91.tar.gz | |
Change non-existent World to World3D
Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 354c951a7c..97551ac787 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -496,7 +496,7 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, b Vector3 pos = _get_ray_pos(p_pos); Vector2 shrinked_pos = p_pos / subviewport_container->get_stretch_shrink(); - Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario()); + Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world_3d()->get_scenario()); Set<Ref<EditorNode3DGizmo>> found_gizmos; Node *edited_scene = get_tree()->get_edited_scene_root(); @@ -563,7 +563,7 @@ void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, bool &r_inclu Vector3 ray = _get_ray(p_pos); Vector3 pos = _get_ray_pos(p_pos); - Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario()); + Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world_3d()->get_scenario()); Set<Ref<EditorNode3DGizmo>> found_gizmos; r_includes_current = false; @@ -686,7 +686,7 @@ void Node3DEditorViewport::_select_region() { frustum.push_back(far); } - Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world()->get_scenario()); + Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world_3d()->get_scenario()); Vector<Node *> selected; Node *edited_scene = get_tree()->get_edited_scene_root(); @@ -3123,35 +3123,35 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) { for (int i = 0; i < 3; i++) { move_gizmo_instance[i] = RS::get_singleton()->instance_create(); RS::get_singleton()->instance_set_base(move_gizmo_instance[i], spatial_editor->get_move_gizmo(i)->get_rid()); - RS::get_singleton()->instance_set_scenario(move_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario()); + RS::get_singleton()->instance_set_scenario(move_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_visible(move_gizmo_instance[i], false); RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF); RS::get_singleton()->instance_set_layer_mask(move_gizmo_instance[i], layer); move_plane_gizmo_instance[i] = RS::get_singleton()->instance_create(); RS::get_singleton()->instance_set_base(move_plane_gizmo_instance[i], spatial_editor->get_move_plane_gizmo(i)->get_rid()); - RS::get_singleton()->instance_set_scenario(move_plane_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario()); + RS::get_singleton()->instance_set_scenario(move_plane_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false); RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF); RS::get_singleton()->instance_set_layer_mask(move_plane_gizmo_instance[i], layer); rotate_gizmo_instance[i] = RS::get_singleton()->instance_create(); RS::get_singleton()->instance_set_base(rotate_gizmo_instance[i], spatial_editor->get_rotate_gizmo(i)->get_rid()); - RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario()); + RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false); RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF); RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[i], layer); scale_gizmo_instance[i] = RS::get_singleton()->instance_create(); RS::get_singleton()->instance_set_base(scale_gizmo_instance[i], spatial_editor->get_scale_gizmo(i)->get_rid()); - RS::get_singleton()->instance_set_scenario(scale_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario()); + RS::get_singleton()->instance_set_scenario(scale_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false); RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF); RS::get_singleton()->instance_set_layer_mask(scale_gizmo_instance[i], layer); scale_plane_gizmo_instance[i] = RS::get_singleton()->instance_create(); RS::get_singleton()->instance_set_base(scale_plane_gizmo_instance[i], spatial_editor->get_scale_plane_gizmo(i)->get_rid()); - RS::get_singleton()->instance_set_scenario(scale_plane_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario()); + RS::get_singleton()->instance_set_scenario(scale_plane_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false); RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF); RS::get_singleton()->instance_set_layer_mask(scale_plane_gizmo_instance[i], layer); @@ -3517,7 +3517,7 @@ Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const Vector3 world_ray = _get_ray(p_pos); Vector3 world_pos = _get_ray_pos(p_pos); - Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(world_pos, world_ray, get_tree()->get_root()->get_world()->get_scenario()); + Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(world_pos, world_ray, get_tree()->get_root()->get_world_3d()->get_scenario()); Set<Ref<EditorNode3DGizmo>> found_gizmos; float closest_dist = MAX_DISTANCE; @@ -4530,7 +4530,7 @@ Object *Node3DEditor::_get_editor_data(Object *p_what) { Node3DEditorSelectedItem *si = memnew(Node3DEditorSelectedItem); si->sp = sp; - si->sbox_instance = RenderingServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world()->get_scenario()); + si->sbox_instance = RenderingServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world_3d()->get_scenario()); RS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, RS::SHADOW_CASTING_SETTING_OFF); return si; @@ -5184,7 +5184,7 @@ void Node3DEditor::_init_indicators() { RenderingServer::get_singleton()->mesh_add_surface_from_arrays(origin, RenderingServer::PRIMITIVE_LINES, d); RenderingServer::get_singleton()->mesh_surface_set_material(origin, 0, indicator_mat->get_rid()); - origin_instance = RenderingServer::get_singleton()->instance_create2(origin, get_tree()->get_root()->get_world()->get_scenario()); + origin_instance = RenderingServer::get_singleton()->instance_create2(origin, get_tree()->get_root()->get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << Node3DEditorViewport::GIZMO_GRID_LAYER); RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, RS::SHADOW_CASTING_SETTING_OFF); @@ -5559,7 +5559,7 @@ void Node3DEditor::_init_grid() { d[RenderingServer::ARRAY_COLOR] = grid_colors[i]; RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], RenderingServer::PRIMITIVE_LINES, d); RenderingServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid()); - grid_instance[i] = RenderingServer::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario()); + grid_instance[i] = RenderingServer::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world_3d()->get_scenario()); RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], grid_visible[i]); RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[i], RS::SHADOW_CASTING_SETTING_OFF); @@ -5704,7 +5704,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() { } } - PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world()->get_direct_space_state(); + PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state(); PhysicsDirectSpaceState3D::RayResult result; Array keys = snap_data.keys(); |
