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authorRémi Verschelde <rverschelde@gmail.com>2021-08-03 17:27:45 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-08-05 13:48:43 +0200
commitde2c2be19bed9f78be627045fb671367b2b93122 (patch)
treecacdc888b9e0afa64d2b80b0d1faf8480064bd57 /editor/plugins/node_3d_editor_plugin.cpp
parent1eff610e2bd71521db6d0f4fee25a641e1c7bdd6 (diff)
downloadredot-engine-de2c2be19bed9f78be627045fb671367b2b93122.tar.gz
Shortcut: Rename `shortcut` property to `event`
Having a property which has the same name as its class leads to confusing situations (e.g. `BaseButton` has a `shortcut` property of type `Shortcut` which has a `shortcut` property of type `InputEvent`). Also renames `is_event` to `matches_event`, and `is_valid` to `has_valid_event` to better reflect what the methods check.
Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.cpp')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 5f12294e22..e982625e2b 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2454,7 +2454,7 @@ static bool is_shortcut_pressed(const String &p_path) {
if (shortcut.is_null()) {
return false;
}
- InputEventKey *k = Object::cast_to<InputEventKey>(shortcut->get_shortcut().ptr());
+ InputEventKey *k = Object::cast_to<InputEventKey>(shortcut->get_event().ptr());
if (k == nullptr) {
return false;
}