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authorJuan Linietsky <juan@godotengine.org>2020-02-19 16:27:19 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-20 08:24:50 +0100
commit69c95f4b4c128a22777af1e155bc24c7033decca (patch)
tree0add52fc270f808b4b2ad0bf7c970d72338c667e /editor/plugins/physical_bone_plugin.cpp
parent1a4be2cd8fdd9ba26f016f3e2d83febfe8ae141c (diff)
downloadredot-engine-69c95f4b4c128a22777af1e155bc24c7033decca.tar.gz
Reworked signal connection system, added support for Callable and Signal objects and made them default.
Diffstat (limited to 'editor/plugins/physical_bone_plugin.cpp')
-rw-r--r--editor/plugins/physical_bone_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/physical_bone_plugin.cpp b/editor/plugins/physical_bone_plugin.cpp
index 28099a927b..4b63d82961 100644
--- a/editor/plugins/physical_bone_plugin.cpp
+++ b/editor/plugins/physical_bone_plugin.cpp
@@ -64,7 +64,7 @@ PhysicalBoneEditor::PhysicalBoneEditor(EditorNode *p_editor) :
button_transform_joint->set_text(TTR("Move Joint"));
button_transform_joint->set_icon(SpatialEditor::get_singleton()->get_icon("PhysicalBone", "EditorIcons"));
button_transform_joint->set_toggle_mode(true);
- button_transform_joint->connect("toggled", this, "_on_toggle_button_transform_joint");
+ button_transform_joint->connect_compat("toggled", this, "_on_toggle_button_transform_joint");
hide();
}