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| author | reduz <reduzio@gmail.com> | 2022-05-27 11:02:55 +0200 |
|---|---|---|
| committer | reduz <reduzio@gmail.com> | 2022-05-28 11:03:16 +0200 |
| commit | 73c102f2720ae898425b40ac4ccbc278a967f6c9 (patch) | |
| tree | 72a8ffff07390594efff3e2a548292ad2fb2e527 /editor/plugins/script_editor_plugin.cpp | |
| parent | 2e8862887c07708ea0d4cb015902c3001ea6f495 (diff) | |
| download | redot-engine-73c102f2720ae898425b40ac4ccbc278a967f6c9.tar.gz | |
Redo the shader editor
* Shader editor is permanent (no longer transient).
* Can edit multiple files at the same time.
Likely fixes many usability issues (please lend me a hand Bugsquad team to identify them).
Diffstat (limited to 'editor/plugins/script_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/script_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 99b810be44..49f2f1da10 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -3547,7 +3547,7 @@ void ScriptEditor::_on_find_in_files_result_selected(String fpath, int line_numb ShaderEditorPlugin *shader_editor = Object::cast_to<ShaderEditorPlugin>(EditorNode::get_singleton()->get_editor_data().get_editor("Shader")); shader_editor->edit(res.ptr()); shader_editor->make_visible(true); - shader_editor->get_shader_editor()->goto_line_selection(line_number - 1, begin, end); + shader_editor->get_shader_editor(res)->goto_line_selection(line_number - 1, begin, end); return; } else if (fpath.get_extension() == "tscn") { EditorNode::get_singleton()->load_scene(fpath); |
