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authorRémi Verschelde <rverschelde@gmail.com>2020-03-17 07:33:00 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-03-17 07:36:24 +0100
commitcb282c6ef0bb91957f8a6f422705813bd47c788c (patch)
tree7eba92b08fc89f46f1b7402b86372cfcc82486db /editor/plugins/script_editor_plugin.cpp
parentc5d76139dc9c5721e09e0e782bed5ccf1789554b (diff)
downloadredot-engine-cb282c6ef0bb91957f8a6f422705813bd47c788c.tar.gz
Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
Diffstat (limited to 'editor/plugins/script_editor_plugin.cpp')
-rw-r--r--editor/plugins/script_editor_plugin.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index bb03cad285..b3f78b5406 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -969,7 +969,7 @@ Ref<Script> ScriptEditor::_get_current_script() {
Array ScriptEditor::_get_open_scripts() const {
Array ret;
- Vector<Ref<Script> > scripts = get_open_scripts();
+ Vector<Ref<Script>> scripts = get_open_scripts();
int scrits_amount = scripts.size();
for (int idx_script = 0; idx_script < scrits_amount; idx_script++) {
ret.push_back(scripts[idx_script]);
@@ -1571,7 +1571,7 @@ void ScriptEditor::ensure_select_current() {
_update_selected_editor_menu();
}
-void ScriptEditor::_find_scripts(Node *p_base, Node *p_current, Set<Ref<Script> > &used) {
+void ScriptEditor::_find_scripts(Node *p_base, Node *p_current, Set<Ref<Script>> &used) {
if (p_current != p_base && p_current->get_owner() != p_base)
return;
@@ -1704,7 +1704,7 @@ void ScriptEditor::_update_help_overview() {
return;
}
- Vector<Pair<String, int> > sections = se->get_sections();
+ Vector<Pair<String, int>> sections = se->get_sections();
for (int i = 0; i < sections.size(); i++) {
help_overview->add_item(sections[i].first);
help_overview->set_item_metadata(i, sections[i].second);
@@ -1757,7 +1757,7 @@ void ScriptEditor::_update_script_names() {
if (restoring_layout)
return;
- Set<Ref<Script> > used;
+ Set<Ref<Script>> used;
Node *edited = EditorNode::get_singleton()->get_edited_scene();
if (edited) {
_find_scripts(edited, edited, used);
@@ -2861,9 +2861,9 @@ void ScriptEditor::_history_back() {
}
}
-Vector<Ref<Script> > ScriptEditor::get_open_scripts() const {
+Vector<Ref<Script>> ScriptEditor::get_open_scripts() const {
- Vector<Ref<Script> > out_scripts = Vector<Ref<Script> >();
+ Vector<Ref<Script>> out_scripts = Vector<Ref<Script>>();
for (int i = 0; i < tab_container->get_child_count(); i++) {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));