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author | Guh-Feng <58538080+Guh-Feng@users.noreply.github.com> | 2022-06-30 23:43:46 -0400 |
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committer | Guh-Feng <58538080+Guh-Feng@users.noreply.github.com> | 2022-07-21 18:11:09 -0400 |
commit | 1b8652e86a383747cc2d8ec803b4dcd49cb7469d (patch) | |
tree | 1a08bd998705cf549b3e4543c485c825e0191dd9 /editor/plugins/script_text_editor.cpp | |
parent | 976cb7ea9f59813f99e06c4c345c19ff68c2c591 (diff) | |
download | redot-engine-1b8652e86a383747cc2d8ec803b4dcd49cb7469d.tar.gz |
Color Pickers Respect Settings
Updated editor_node with function that sets up color pickers throughout Godot to respect editor's settings.
Diffstat (limited to 'editor/plugins/script_text_editor.cpp')
-rw-r--r-- | editor/plugins/script_text_editor.cpp | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index fc545b44e8..14e3eb5402 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -1862,16 +1862,10 @@ void ScriptTextEditor::_enable_code_editor() { color_picker = memnew(ColorPicker); color_picker->set_deferred_mode(true); color_picker->connect("color_changed", callable_mp(this, &ScriptTextEditor::_color_changed)); + color_panel->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker), varray(color_picker)); color_panel->add_child(color_picker); - // get default color picker mode from editor settings - int default_color_mode = EDITOR_GET("interface/inspector/default_color_picker_mode"); - color_picker->set_color_mode((ColorPicker::ColorModeType)default_color_mode); - - int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape"); - color_picker->set_picker_shape((ColorPicker::PickerShapeType)picker_shape); - quick_open = memnew(ScriptEditorQuickOpen); quick_open->connect("goto_line", callable_mp(this, &ScriptTextEditor::_goto_line)); add_child(quick_open); |