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authorRémi Verschelde <rverschelde@gmail.com>2017-06-27 08:15:54 +0200
committerGitHub <noreply@github.com>2017-06-27 08:15:54 +0200
commit72bf46649e55d20a8173e439262b16b28c587372 (patch)
tree57fb3c79b2994a31c1ee7dfe1690525b09148b4a /editor/plugins/script_text_editor.cpp
parent460ec3344e652f968ab2ca670a1178ed790ea29f (diff)
parent6687484958412ff0f3bd6d97cbc1fcebc7ae64d2 (diff)
downloadredot-engine-72bf46649e55d20a8173e439262b16b28c587372.tar.gz
Merge pull request #9360 from GodotExplorer/pr-external-editor-language-check
Better user experience with external text editors.
Diffstat (limited to 'editor/plugins/script_text_editor.cpp')
-rw-r--r--editor/plugins/script_text_editor.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 9f76119374..60fd9d8e30 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -557,6 +557,8 @@ void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_fo
if (!bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")))
return;
+ ERR_FAIL_COND(!get_tree());
+
Set<Ref<Script> > scripts;
Node *base = get_tree()->get_edited_scene_root();