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author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-09-02 22:32:31 +0200 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-09-08 15:03:53 +0200 |
commit | b2a38854fdde296fd2d7da139a29b23a18ab494d (patch) | |
tree | 951326f4d966e01d4f8d4402dc7beb2252560b7a /editor/plugins/script_text_editor.cpp | |
parent | d1cb73b47a17de830d9474026ffa7b3587cfbc68 (diff) | |
download | redot-engine-b2a38854fdde296fd2d7da139a29b23a18ab494d.tar.gz |
Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
Diffstat (limited to 'editor/plugins/script_text_editor.cpp')
-rw-r--r-- | editor/plugins/script_text_editor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index fae57eb5d2..2192d3ac49 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -624,7 +624,7 @@ void ScriptTextEditor::_code_complete_script(const String &p_code, List<String> } String hint; Error err = script->get_language()->complete_code(p_code, script->get_path().get_base_dir(), base, r_options, r_force, hint); - if (hint != "") { + if (err == OK && hint != "") { code_editor->get_text_edit()->set_code_hint(hint); } } |