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author | Aaron Franke <arnfranke@yahoo.com> | 2024-07-12 11:56:49 -0700 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2024-08-15 15:12:39 -0700 |
commit | 99e997ae15dae35de9f8b320d03796b75c852d5f (patch) | |
tree | f078a8e1563e0363899dd61932095e14b4336acf /editor/plugins/shader | |
parent | ee363af0ed65f6ca9a906f6065d0bd9c19dcf9e4 (diff) | |
download | redot-engine-99e997ae15dae35de9f8b320d03796b75c852d5f.tar.gz |
Make shader language editors inherit the same base class
Diffstat (limited to 'editor/plugins/shader')
-rw-r--r-- | editor/plugins/shader/shader_editor.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/editor/plugins/shader/shader_editor.h b/editor/plugins/shader/shader_editor.h new file mode 100644 index 0000000000..32e690015b --- /dev/null +++ b/editor/plugins/shader/shader_editor.h @@ -0,0 +1,50 @@ +/**************************************************************************/ +/* shader_editor.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef SHADER_EDITOR_H +#define SHADER_EDITOR_H + +#include "scene/gui/control.h" +#include "scene/resources/shader.h" + +class ShaderEditor : public Control { + GDCLASS(ShaderEditor, Control); + +public: + virtual void edit_shader(const Ref<Shader> &p_shader) = 0; + virtual void edit_shader_include(const Ref<ShaderInclude> &p_shader_inc) {} + + virtual void apply_shaders() = 0; + virtual bool is_unsaved() const = 0; + virtual void save_external_data(const String &p_str = "") = 0; + virtual void validate_script() = 0; +}; + +#endif // SHADER_EDITOR_H |