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author | kobewi <kobewi4e@gmail.com> | 2024-05-13 16:56:03 +0200 |
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committer | kobewi <kobewi4e@gmail.com> | 2024-05-13 23:41:07 +0200 |
commit | 413c11357d039a03a8dca440a01951a637ae936b (patch) | |
tree | e96f5b865d7158aa69fcf1e422ffafdb59dc2411 /editor/plugins/skeleton_3d_editor_plugin.cpp | |
parent | de196227e17126fa18716c4ed8e61108584116dc (diff) | |
download | redot-engine-413c11357d039a03a8dca440a01951a637ae936b.tar.gz |
Use Core/Scene stringnames consistently
Diffstat (limited to 'editor/plugins/skeleton_3d_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/skeleton_3d_editor_plugin.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index c80dc1ea77..527c56aec3 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -50,7 +50,6 @@ #include "scene/resources/3d/capsule_shape_3d.h" #include "scene/resources/skeleton_profile.h" #include "scene/resources/surface_tool.h" -#include "scene/scene_string_names.h" void BoneTransformEditor::create_editors() { section = memnew(EditorInspectorSection); |