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authorYuri Sizov <yuris@humnom.net>2023-09-19 18:03:10 +0200
committerYuri Sizov <yuris@humnom.net>2023-09-19 22:36:29 +0200
commit4bd569be95f0e8ba34813b0d8fc53bab1125ccaa (patch)
treefd74d6aacd1f1fa8d92fa61acd36d96023504579 /editor/plugins/skeleton_3d_editor_plugin.cpp
parent571cd0eb791b37e9a8adda9f909251138170f6b7 (diff)
downloadredot-engine-4bd569be95f0e8ba34813b0d8fc53bab1125ccaa.tar.gz
Replace flat buttons with flat-styled buttons with a visible pressed state
Diffstat (limited to 'editor/plugins/skeleton_3d_editor_plugin.cpp')
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 4a44cea5ba..5865c18663 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -717,6 +717,8 @@ void Skeleton3DEditor::create_editors() {
// Create Skeleton Option in Top Menu Bar.
skeleton_options = memnew(MenuButton);
+ skeleton_options->set_flat(false);
+ skeleton_options->set_theme_type_variation("FlatMenuButton");
topmenu_bar->add_child(skeleton_options);
skeleton_options->set_text(TTR("Skeleton3D"));
@@ -738,7 +740,7 @@ void Skeleton3DEditor::create_editors() {
edit_mode_button = memnew(Button);
topmenu_bar->add_child(edit_mode_button);
- edit_mode_button->set_flat(true);
+ edit_mode_button->set_theme_type_variation("FlatButton");
edit_mode_button->set_toggle_mode(true);
edit_mode_button->set_focus_mode(FOCUS_NONE);
edit_mode_button->set_tooltip_text(TTR("Edit Mode\nShow buttons on joints."));
@@ -758,7 +760,7 @@ void Skeleton3DEditor::create_editors() {
animation_hb->hide();
key_loc_button = memnew(Button);
- key_loc_button->set_flat(true);
+ key_loc_button->set_theme_type_variation("FlatButton");
key_loc_button->set_toggle_mode(true);
key_loc_button->set_pressed(false);
key_loc_button->set_focus_mode(FOCUS_NONE);
@@ -766,7 +768,7 @@ void Skeleton3DEditor::create_editors() {
animation_hb->add_child(key_loc_button);
key_rot_button = memnew(Button);
- key_rot_button->set_flat(true);
+ key_rot_button->set_theme_type_variation("FlatButton");
key_rot_button->set_toggle_mode(true);
key_rot_button->set_pressed(true);
key_rot_button->set_focus_mode(FOCUS_NONE);
@@ -774,7 +776,7 @@ void Skeleton3DEditor::create_editors() {
animation_hb->add_child(key_rot_button);
key_scale_button = memnew(Button);
- key_scale_button->set_flat(true);
+ key_scale_button->set_theme_type_variation("FlatButton");
key_scale_button->set_toggle_mode(true);
key_scale_button->set_pressed(false);
key_scale_button->set_focus_mode(FOCUS_NONE);
@@ -782,7 +784,7 @@ void Skeleton3DEditor::create_editors() {
animation_hb->add_child(key_scale_button);
key_insert_button = memnew(Button);
- key_insert_button->set_flat(true);
+ key_insert_button->set_theme_type_variation("FlatButton");
key_insert_button->set_focus_mode(FOCUS_NONE);
key_insert_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys).bind(false));
key_insert_button->set_tooltip_text(TTR("Insert key of bone poses already exist track."));
@@ -790,7 +792,7 @@ void Skeleton3DEditor::create_editors() {
animation_hb->add_child(key_insert_button);
key_insert_all_button = memnew(Button);
- key_insert_all_button->set_flat(true);
+ key_insert_all_button->set_theme_type_variation("FlatButton");
key_insert_all_button->set_focus_mode(FOCUS_NONE);
key_insert_all_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys).bind(true));
key_insert_all_button->set_tooltip_text(TTR("Insert key of all bone poses."));