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author | Juan Linietsky <reduzio@gmail.com> | 2023-01-09 19:24:36 +0100 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2023-01-10 14:09:24 +0100 |
commit | e6a4debede608808d2aac5985a1ad8415d5dc7cd (patch) | |
tree | 64411bee30b12b5ba7967bef0a15b69d8aaa7570 /editor/plugins/skeleton_3d_editor_plugin.cpp | |
parent | f5f7d11ac47244e4cc02cd7336ba86e0ed272dc3 (diff) | |
download | redot-engine-e6a4debede608808d2aac5985a1ad8415d5dc7cd.tar.gz |
Change set_drag_forwarding() to use callables.
* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).
Fixes #59899
Diffstat (limited to 'editor/plugins/skeleton_3d_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/skeleton_3d_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 0c8fc08795..956150ec69 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -813,7 +813,7 @@ void Skeleton3DEditor::create_editors() { joint_tree->set_v_size_flags(SIZE_EXPAND_FILL); joint_tree->set_h_size_flags(SIZE_EXPAND_FILL); joint_tree->set_allow_rmb_select(true); - joint_tree->set_drag_forwarding(this); + joint_tree->set_drag_forwarding_compat(this); s_con->add_child(joint_tree); pose_editor = memnew(BoneTransformEditor(skeleton)); |