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authorJuan Linietsky <reduzio@gmail.com>2023-01-09 19:24:36 +0100
committerJuan Linietsky <reduzio@gmail.com>2023-01-10 14:09:24 +0100
commite6a4debede608808d2aac5985a1ad8415d5dc7cd (patch)
tree64411bee30b12b5ba7967bef0a15b69d8aaa7570 /editor/plugins/skeleton_3d_editor_plugin.cpp
parentf5f7d11ac47244e4cc02cd7336ba86e0ed272dc3 (diff)
downloadredot-engine-e6a4debede608808d2aac5985a1ad8415d5dc7cd.tar.gz
Change set_drag_forwarding() to use callables.
* This solution is much cleaner than the one in 3.x thanks to the use of callables. * Works without issues in any language (no need to worry about camel or snake case). * Editor code uses a compatibility function (too much work to redo). Fixes #59899
Diffstat (limited to 'editor/plugins/skeleton_3d_editor_plugin.cpp')
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 0c8fc08795..956150ec69 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -813,7 +813,7 @@ void Skeleton3DEditor::create_editors() {
joint_tree->set_v_size_flags(SIZE_EXPAND_FILL);
joint_tree->set_h_size_flags(SIZE_EXPAND_FILL);
joint_tree->set_allow_rmb_select(true);
- joint_tree->set_drag_forwarding(this);
+ joint_tree->set_drag_forwarding_compat(this);
s_con->add_child(joint_tree);
pose_editor = memnew(BoneTransformEditor(skeleton));