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authorJuan Linietsky <juan@godotengine.org>2020-03-03 22:51:12 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-26 15:49:38 +0100
commit9e08742de81b062c30b7984900a55d5150a4bd17 (patch)
tree6570bbc8bdcc17e0538d0361156f041b24c2614d /editor/plugins/spatial_editor_plugin.h
parentf8a79a97c7d12da43b111a756f09ee7ad5ea28e9 (diff)
downloadredot-engine-9e08742de81b062c30b7984900a55d5150a4bd17.tar.gz
Added a Window node, and made it the scene root.
Still a lot of work to do.
Diffstat (limited to 'editor/plugins/spatial_editor_plugin.h')
-rw-r--r--editor/plugins/spatial_editor_plugin.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index b67459b9d0..9dad66b647 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -262,7 +262,7 @@ private:
PopupMenu *display_submenu;
Control *surface;
- Viewport *viewport;
+ SubViewport *viewport;
Camera *camera;
bool transforming;
bool orthogonal;
@@ -467,7 +467,7 @@ public:
AABB *p_preview_bounds,
AcceptDialog *p_accept);
- Viewport *get_viewport_node() { return viewport; }
+ SubViewport *get_viewport_node() { return viewport; }
Camera *get_camera() { return camera; } // return the default camera object.
SpatialEditorViewport(SpatialEditor *p_spatial_editor, EditorNode *p_editor, int p_index);