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authorRémi Verschelde <rverschelde@gmail.com>2022-02-14 14:00:03 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-02-15 14:54:15 +0100
commit11572c6e309692b62554ae852dfa8fb8943bcbd7 (patch)
tree32280e24a2957b4edf32157f40a43a602ff147fb /editor/plugins/sprite_2d_editor_plugin.h
parent1d910b1e5868814938d644ff181cf30d75516762 (diff)
downloadredot-engine-11572c6e309692b62554ae852dfa8fb8943bcbd7.tar.gz
Editor: Cleanup some includes dependencies
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole.
Diffstat (limited to 'editor/plugins/sprite_2d_editor_plugin.h')
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/editor/plugins/sprite_2d_editor_plugin.h b/editor/plugins/sprite_2d_editor_plugin.h
index 87241cad63..3e4cc17cdd 100644
--- a/editor/plugins/sprite_2d_editor_plugin.h
+++ b/editor/plugins/sprite_2d_editor_plugin.h
@@ -35,8 +35,6 @@
#include "scene/2d/sprite_2d.h"
#include "scene/gui/spin_box.h"
-class EditorNode;
-
class Sprite2DEditor : public Control {
GDCLASS(Sprite2DEditor, Control);