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| author | Haoyu Qiu <timothyqiu32@gmail.com> | 2019-12-27 10:31:55 +0800 |
|---|---|---|
| committer | Haoyu Qiu <timothyqiu32@gmail.com> | 2019-12-30 10:36:31 +0800 |
| commit | 8cf941a8cb6ea5cf778bba12ec34261edc7ff0bb (patch) | |
| tree | 9bc08f8527bb98c95e45603847d64bec31c2ba81 /editor/plugins/sprite_editor_plugin.cpp | |
| parent | b8e8f4942d5ae49d4661ed685486abcc8b5cbd55 (diff) | |
| download | redot-engine-8cf941a8cb6ea5cf778bba12ec34261edc7ff0bb.tar.gz | |
Makes more editor strings translatable
* Title of Sprite Editor convert preview dialogs
* Title of UV Channel Debug dialog
* Various editor warnings
* GridMap popup menu item "Paste Selects"
* Tileset editor shape button texts
* MeshLibrary update confirmation text
Diffstat (limited to 'editor/plugins/sprite_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/sprite_editor_plugin.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp index 40734cffc4..b3864081d9 100644 --- a/editor/plugins/sprite_editor_plugin.cpp +++ b/editor/plugins/sprite_editor_plugin.cpp @@ -125,7 +125,7 @@ void SpriteEditor::_menu_option(int p_option) { case MENU_OPTION_CONVERT_TO_MESH_2D: { debug_uv_dialog->get_ok()->set_text(TTR("Create Mesh2D")); - debug_uv_dialog->set_title("Mesh2D Preview"); + debug_uv_dialog->set_title(TTR("Mesh2D Preview")); _update_mesh_data(); debug_uv_dialog->popup_centered(); @@ -135,7 +135,7 @@ void SpriteEditor::_menu_option(int p_option) { case MENU_OPTION_CONVERT_TO_POLYGON_2D: { debug_uv_dialog->get_ok()->set_text(TTR("Create Polygon2D")); - debug_uv_dialog->set_title("Polygon2D Preview"); + debug_uv_dialog->set_title(TTR("Polygon2D Preview")); _update_mesh_data(); debug_uv_dialog->popup_centered(); @@ -144,7 +144,7 @@ void SpriteEditor::_menu_option(int p_option) { case MENU_OPTION_CREATE_COLLISION_POLY_2D: { debug_uv_dialog->get_ok()->set_text(TTR("Create CollisionPolygon2D")); - debug_uv_dialog->set_title("CollisionPolygon2D Preview"); + debug_uv_dialog->set_title(TTR("CollisionPolygon2D Preview")); _update_mesh_data(); debug_uv_dialog->popup_centered(); @@ -154,7 +154,7 @@ void SpriteEditor::_menu_option(int p_option) { case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: { debug_uv_dialog->get_ok()->set_text(TTR("Create LightOccluder2D")); - debug_uv_dialog->set_title("LightOccluder2D Preview"); + debug_uv_dialog->set_title(TTR("LightOccluder2D Preview")); _update_mesh_data(); debug_uv_dialog->popup_centered(); |
