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authorRémi Verschelde <rverschelde@gmail.com>2024-07-03 08:50:29 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-07-03 08:50:29 +0200
commit6a13fdcae3662975c101213d47a1eb3a7db63cb3 (patch)
treee1e0d224137b33042f3603b2ce2744b479da7b62 /editor/plugins/sprite_frames_editor_plugin.cpp
parent8f749ca3ef37467cb7fc372e03db48aeca6a857e (diff)
parent7cecdc0dabe3e04404ea4b248b5516908ebeb879 (diff)
downloadredot-engine-6a13fdcae3662975c101213d47a1eb3a7db63cb3.tar.gz
Merge pull request #93846 from jsjtxietian/null-frames
Fix sprite frame editor crash with null `frames` pointer
Diffstat (limited to 'editor/plugins/sprite_frames_editor_plugin.cpp')
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 27056a6cc4..48087e3166 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -953,7 +953,7 @@ void SpriteFramesEditor::_sync_animation() {
}
void SpriteFramesEditor::_select_animation(const String &p_name, bool p_update_node) {
- if (!frames->has_animation(p_name)) {
+ if (frames.is_null() || !frames->has_animation(p_name)) {
return;
}
edited_anim = p_name;