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authorRémi Verschelde <rverschelde@gmail.com>2020-07-28 01:27:34 +0200
committerGitHub <noreply@github.com>2020-07-28 01:27:34 +0200
commita6916d1f179f760f015f385c01729d205af97abe (patch)
tree50d664500e5ce164ed8498f34e84aef35678f225 /editor/plugins/sprite_frames_editor_plugin.cpp
parent932b75e2477dd97775b5b29639c514e091a83cf2 (diff)
parent56e2c6c7043ca14159284b7b1f07e95d6fcf9a9e (diff)
downloadredot-engine-a6916d1f179f760f015f385c01729d205af97abe.tar.gz
Merge pull request #40678 from aaronfranke/string-float64
Make all String float conversion methods be 64-bit
Diffstat (limited to 'editor/plugins/sprite_frames_editor_plugin.cpp')
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 516c14329c..1073da7d8c 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -458,7 +458,7 @@ void SpriteFramesEditor::_animation_select() {
}
if (frames->has_animation(edited_anim)) {
- double value = anim_speed->get_line_edit()->get_text().to_double();
+ double value = anim_speed->get_line_edit()->get_text().to_float();
if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim))) {
_animation_fps_changed(value);
}