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author | Juan Linietsky <reduzio@gmail.com> | 2019-06-11 15:43:37 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:26 +0100 |
commit | 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch) | |
tree | 669db7ddb21f328215a9c26e9bdaf2565db8c853 /editor/plugins/text_editor.h | |
parent | 9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff) | |
download | redot-engine-3f335ce3d446372eeb9ed87f7e117099c4d2dd6a.tar.gz |
Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'editor/plugins/text_editor.h')
-rw-r--r-- | editor/plugins/text_editor.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h index fe157a29e6..81896d92be 100644 --- a/editor/plugins/text_editor.h +++ b/editor/plugins/text_editor.h @@ -120,7 +120,7 @@ public: virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter); virtual String get_name(); - virtual Ref<Texture> get_icon(); + virtual Ref<Texture2D> get_icon(); virtual RES get_edited_resource() const; virtual void set_edited_resource(const RES &p_res); void set_edited_file(const Ref<TextFile> &p_file); |