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author | Hendrik Brucker <hendrik.brucker@mail.de> | 2022-02-12 02:46:22 +0100 |
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committer | Hendrik Brucker <hendrik.brucker@mail.de> | 2022-02-12 02:46:22 +0100 |
commit | b396fd4eef36d23fa7325b13a4b8e120f1f000c9 (patch) | |
tree | dab3f153b0ee03a4435bb293e68330b635d7787b /editor/plugins/texture_3d_editor_plugin.h | |
parent | 36892b7fc8633d450dd54e2266147b7a5677bb97 (diff) | |
download | redot-engine-b396fd4eef36d23fa7325b13a4b8e120f1f000c9.tar.gz |
Improve compilation speed (forward declarations/includes cleanup)
Diffstat (limited to 'editor/plugins/texture_3d_editor_plugin.h')
-rw-r--r-- | editor/plugins/texture_3d_editor_plugin.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/editor/plugins/texture_3d_editor_plugin.h b/editor/plugins/texture_3d_editor_plugin.h index 5a200f6c11..b107d8e984 100644 --- a/editor/plugins/texture_3d_editor_plugin.h +++ b/editor/plugins/texture_3d_editor_plugin.h @@ -31,11 +31,13 @@ #ifndef TEXTURE_3D_EDITOR_PLUGIN_H #define TEXTURE_3D_EDITOR_PLUGIN_H -#include "editor/editor_node.h" #include "editor/editor_plugin.h" +#include "scene/gui/spin_box.h" #include "scene/resources/shader.h" #include "scene/resources/texture.h" +class EditorNode; + class Texture3DEditor : public Control { GDCLASS(Texture3DEditor, Control); |