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authorJuan Linietsky <reduzio@gmail.com>2019-06-11 15:43:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:26 +0100
commit3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch)
tree669db7ddb21f328215a9c26e9bdaf2565db8c853 /editor/plugins/texture_region_editor_plugin.cpp
parent9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff)
downloadredot-engine-3f335ce3d446372eeb9ed87f7e117099c4d2dd6a.tar.gz
Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'editor/plugins/texture_region_editor_plugin.cpp')
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 94aef60f1f..2350c20cb7 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -49,7 +49,7 @@ void draw_margin_line(Control *edit_draw, Vector2 from, Vector2 to) {
}
void TextureRegionEditor::_region_draw() {
- Ref<Texture> base_tex = NULL;
+ Ref<Texture2D> base_tex = NULL;
if (node_sprite)
base_tex = node_sprite->get_texture();
else if (node_sprite_3d)
@@ -134,7 +134,7 @@ void TextureRegionEditor::_region_draw() {
}
}
- Ref<Texture> select_handle = get_icon("EditorHandle", "EditorIcons");
+ Ref<Texture2D> select_handle = get_icon("EditorHandle", "EditorIcons");
Rect2 scroll_rect(Point2(), base_tex->get_size());
@@ -672,7 +672,7 @@ void TextureRegionEditor::_update_autoslice() {
autoslice_is_dirty = false;
autoslice_cache.clear();
- Ref<Texture> texture = NULL;
+ Ref<Texture2D> texture = NULL;
if (node_sprite)
texture = node_sprite->get_texture();
else if (node_sprite_3d)
@@ -863,7 +863,7 @@ void TextureRegionEditor::_changed_callback(Object *p_changed, const char *p_pro
}
void TextureRegionEditor::_edit_region() {
- Ref<Texture> texture = NULL;
+ Ref<Texture2D> texture = NULL;
if (node_sprite)
texture = node_sprite->get_texture();
else if (node_sprite_3d)