diff options
author | Gilles Roudière <gilles.roudiere@gmail.com> | 2022-02-23 17:25:50 +0100 |
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committer | Gilles Roudière <gilles.roudiere@gmail.com> | 2022-06-10 14:37:39 +0200 |
commit | 62d2549e9ed1b8314827baa7f5799255ba9e8cdb (patch) | |
tree | 1fa3c1c9f728d1e4b727f82355f29f6bfc39021c /editor/plugins/tiles/tile_map_editor.cpp | |
parent | 3dac7ff876edae8398cb0f3f27ec0bc68f1bbb8e (diff) | |
download | redot-engine-62d2549e9ed1b8314827baa7f5799255ba9e8cdb.tar.gz |
Add terrain center bit
Diffstat (limited to 'editor/plugins/tiles/tile_map_editor.cpp')
-rw-r--r-- | editor/plugins/tiles/tile_map_editor.cpp | 295 |
1 files changed, 161 insertions, 134 deletions
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index cd8aca2a8e..535ed3b700 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -2321,7 +2321,7 @@ Vector<TileMapEditorPlugin::TabData> TileMapEditorTerrainsPlugin::get_tabs() con return tabs; } -HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const HashMap<Vector2i, TileSet::TerrainsPattern> &p_to_paint, int p_terrain_set) const { +HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrain_path_or_connect(const Vector<Vector2i> &p_to_paint, int p_terrain_set, int p_terrain, bool p_connect) const { TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); if (!tile_map) { return HashMap<Vector2i, TileMapCell>(); @@ -2332,105 +2332,87 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const return HashMap<Vector2i, TileMapCell>(); } - HashMap<Vector2i, TileMapCell> output; - - // Add the constraints from the added tiles. - RBSet<TileMap::TerrainConstraint> added_tiles_constraints_set; - for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) { - Vector2i coords = E_to_paint.key; - TileSet::TerrainsPattern terrains_pattern = E_to_paint.value; - - RBSet<TileMap::TerrainConstraint> cell_constraints = tile_map->get_terrain_constraints_from_added_tile(coords, p_terrain_set, terrains_pattern); - for (const TileMap::TerrainConstraint &E : cell_constraints) { - added_tiles_constraints_set.insert(E); - } - } - - // Build the list of potential tiles to replace. - RBSet<Vector2i> potential_to_replace; - for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) { - Vector2i coords = E_to_paint.key; - for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { - if (tile_map->is_existing_neighbor(TileSet::CellNeighbor(i))) { - Vector2i neighbor = tile_map->get_neighbor_cell(coords, TileSet::CellNeighbor(i)); - if (!p_to_paint.has(neighbor)) { - potential_to_replace.insert(neighbor); - } - } - } + HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output; + if (p_connect) { + terrain_fill_output = tile_map->terrain_fill_connect(tile_map_layer, p_to_paint, p_terrain_set, p_terrain, false); + } else { + terrain_fill_output = tile_map->terrain_fill_path(tile_map_layer, p_to_paint, p_terrain_set, p_terrain, false); } - // Set of tiles to replace - RBSet<Vector2i> to_replace; - - // Add the central tiles to the one to replace. - for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) { - to_replace.insert(E_to_paint.key); + // Make the painted path a set for faster lookups + HashSet<Vector2i> painted_set; + for (Vector2i coords : p_to_paint) { + painted_set.insert(coords); } - // Add the constraints from the surroundings of the modified areas. - RBSet<TileMap::TerrainConstraint> removed_cells_constraints_set; - bool to_replace_modified = true; - while (to_replace_modified) { - // Get the constraints from the removed cells. - removed_cells_constraints_set = tile_map->get_terrain_constraints_from_removed_cells_list(tile_map_layer, to_replace, p_terrain_set, false); - - // Filter the sources to make sure they are in the potential_to_replace. - RBMap<TileMap::TerrainConstraint, RBSet<Vector2i>> per_constraint_tiles; - for (const TileMap::TerrainConstraint &E : removed_cells_constraints_set) { - HashMap<Vector2i, TileSet::CellNeighbor> sources_of_constraint = E.get_overlapping_coords_and_peering_bits(); - for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_source_tile_of_constraint : sources_of_constraint) { - if (potential_to_replace.has(E_source_tile_of_constraint.key)) { - per_constraint_tiles[E].insert(E_source_tile_of_constraint.key); - } - } - } - - to_replace_modified = false; - for (const TileMap::TerrainConstraint &E : added_tiles_constraints_set) { - TileMap::TerrainConstraint c = E; - // Check if we have a conflict in constraints. - if (removed_cells_constraints_set.has(c) && removed_cells_constraints_set.find(c)->get().get_terrain() != c.get_terrain()) { - // If we do, we search for a neighbor to remove. - if (per_constraint_tiles.has(c) && !per_constraint_tiles[c].is_empty()) { - // Remove it. - Vector2i to_add_to_remove = per_constraint_tiles[c].front()->get(); - potential_to_replace.erase(to_add_to_remove); - to_replace.insert(to_add_to_remove); - to_replace_modified = true; - for (KeyValue<TileMap::TerrainConstraint, RBSet<Vector2i>> &E_source_tiles_of_constraint : per_constraint_tiles) { - E_source_tiles_of_constraint.value.erase(to_add_to_remove); + HashMap<Vector2i, TileMapCell> output; + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : terrain_fill_output) { + if (painted_set.has(E.key)) { + // Paint a random tile with the correct terrain for the painted path. + output[E.key] = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value); + } else { + // Avoids updating the painted path from the output if the new pattern is the same as before. + bool keep_old = false; + TileMapCell cell = tile_map->get_cell(tile_map_layer, E.key); + if (cell.source_id != TileSet::INVALID_SOURCE) { + TileSetSource *source = *tile_set->get_source(cell.source_id); + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + // Get tile data. + TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); + if (tile_data && tile_data->get_terrains_pattern() == E.value) { + keep_old = true; } - break; } } + if (!keep_old) { + output[E.key] = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value); + } } } + return output; +} - // Combine all constraints together. - RBSet<TileMap::TerrainConstraint> constraints = removed_cells_constraints_set; - for (const TileMap::TerrainConstraint &E : added_tiles_constraints_set) { - constraints.insert(E); +HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrain_pattern(const Vector<Vector2i> &p_to_paint, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const { + TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); + if (!tile_map) { + return HashMap<Vector2i, TileMapCell>(); } - // Remove the central tiles from the ones to replace. - for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) { - to_replace.erase(E_to_paint.key); + Ref<TileSet> tile_set = tile_map->get_tileset(); + if (!tile_set.is_valid()) { + return HashMap<Vector2i, TileMapCell>(); } - // Run WFC to fill the holes with the constraints. - HashMap<Vector2i, TileSet::TerrainsPattern> wfc_output = tile_map->terrain_wave_function_collapse(to_replace, p_terrain_set, constraints); + HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = tile_map->terrain_fill_pattern(tile_map_layer, p_to_paint, p_terrain_set, p_terrains_pattern, false); - // Actually paint the tiles. - for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) { - output[E_to_paint.key] = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E_to_paint.value); + // Make the painted path a set for faster lookups + HashSet<Vector2i> painted_set; + for (Vector2i coords : p_to_paint) { + painted_set.insert(coords); } - // Use the WFC run for the output. - for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : wfc_output) { - output[E.key] = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value); + HashMap<Vector2i, TileMapCell> output; + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : terrain_fill_output) { + if (painted_set.has(E.key)) { + // Paint a random tile with the correct terrain for the painted path. + output[E.key] = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value); + } else { + // Avoids updating the painted path from the output if the new pattern is the same as before. + TileMapCell cell = tile_map->get_cell(tile_map_layer, E.key); + if (cell.source_id != TileSet::INVALID_SOURCE) { + TileSetSource *source = *tile_set->get_source(cell.source_id); + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + // Get tile data. + TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); + if (tile_data && !(tile_data->get_terrains_pattern() == E.value)) { + output[E.key] = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value); + } + } + } + } } - return output; } @@ -2445,19 +2427,21 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_line(Vector2i return HashMap<Vector2i, TileMapCell>(); } - TileSet::TerrainsPattern terrains_pattern; - if (p_erase) { - terrains_pattern = TileSet::TerrainsPattern(*tile_set, selected_terrain_set); - } else { - terrains_pattern = selected_terrains_pattern; - } + if (selected_type == SELECTED_TYPE_CONNECT) { + return _draw_terrain_path_or_connect(TileMapEditor::get_line(tile_map, p_start_cell, p_end_cell), selected_terrain_set, selected_terrain, true); + } else if (selected_type == SELECTED_TYPE_PATH) { + return _draw_terrain_path_or_connect(TileMapEditor::get_line(tile_map, p_start_cell, p_end_cell), selected_terrain_set, selected_terrain, false); + } else { // SELECTED_TYPE_PATTERN + TileSet::TerrainsPattern terrains_pattern; + if (p_erase) { + terrains_pattern = TileSet::TerrainsPattern(*tile_set, selected_terrain_set); + } else { + terrains_pattern = selected_terrains_pattern; + } - Vector<Vector2i> line = TileMapEditor::get_line(tile_map, p_start_cell, p_end_cell); - HashMap<Vector2i, TileSet::TerrainsPattern> to_draw; - for (int i = 0; i < line.size(); i++) { - to_draw[line[i]] = terrains_pattern; + Vector<Vector2i> line = TileMapEditor::get_line(tile_map, p_start_cell, p_end_cell); + return _draw_terrain_pattern(line, selected_terrain_set, terrains_pattern); } - return _draw_terrains(to_draw, selected_terrain_set); } HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase) { @@ -2471,25 +2455,29 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_rect(Vector2i return HashMap<Vector2i, TileMapCell>(); } - TileSet::TerrainsPattern terrains_pattern; - if (p_erase) { - terrains_pattern = TileSet::TerrainsPattern(*tile_set, selected_terrain_set); - } else { - terrains_pattern = selected_terrains_pattern; - } - Rect2i rect; rect.set_position(p_start_cell); rect.set_end(p_end_cell); rect = rect.abs(); - HashMap<Vector2i, TileSet::TerrainsPattern> to_draw; + Vector<Vector2i> to_draw; for (int x = rect.position.x; x <= rect.get_end().x; x++) { for (int y = rect.position.y; y <= rect.get_end().y; y++) { - to_draw[Vector2i(x, y)] = terrains_pattern; + to_draw.append(Vector2i(x, y)); } } - return _draw_terrains(to_draw, selected_terrain_set); + + if (selected_type == SELECTED_TYPE_CONNECT || selected_type == SELECTED_TYPE_PATH) { + return _draw_terrain_path_or_connect(to_draw, selected_terrain_set, selected_terrain, true); + } else { // SELECTED_TYPE_PATTERN + TileSet::TerrainsPattern terrains_pattern; + if (p_erase) { + terrains_pattern = TileSet::TerrainsPattern(*tile_set, selected_terrain_set); + } else { + terrains_pattern = selected_terrains_pattern; + } + return _draw_terrain_pattern(to_draw, selected_terrain_set, terrains_pattern); + } } RBSet<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i p_coords, bool p_contiguous) { @@ -2614,20 +2602,23 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_bucket_fill(Ve return HashMap<Vector2i, TileMapCell>(); } - TileSet::TerrainsPattern terrains_pattern; - if (p_erase) { - terrains_pattern = TileSet::TerrainsPattern(*tile_set, selected_terrain_set); - } else { - terrains_pattern = selected_terrains_pattern; - } - RBSet<Vector2i> cells_to_draw = _get_cells_for_bucket_fill(p_coords, p_contiguous); - HashMap<Vector2i, TileSet::TerrainsPattern> to_draw; - for (const Vector2i &coords : cells_to_draw) { - to_draw[coords] = terrains_pattern; + Vector<Vector2i> cells_to_draw_as_vector; + for (Vector2i cell : cells_to_draw) { + cells_to_draw_as_vector.append(cell); } - return _draw_terrains(to_draw, selected_terrain_set); + if (selected_type == SELECTED_TYPE_CONNECT || selected_type == SELECTED_TYPE_PATH) { + return _draw_terrain_path_or_connect(cells_to_draw_as_vector, selected_terrain_set, selected_terrain, true); + } else { // SELECTED_TYPE_PATTERN + TileSet::TerrainsPattern terrains_pattern; + if (p_erase) { + terrains_pattern = TileSet::TerrainsPattern(*tile_set, selected_terrain_set); + } else { + terrains_pattern = selected_terrains_pattern; + } + return _draw_terrain_pattern(cells_to_draw_as_vector, selected_terrain_set, terrains_pattern); + } } void TileMapEditorTerrainsPlugin::_stop_dragging() { @@ -2696,11 +2687,13 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() { if (tree_item) { for (int i = 0; i < terrains_tile_list->get_item_count(); i++) { Dictionary metadata_dict = terrains_tile_list->get_item_metadata(i); - TileSet::TerrainsPattern in_meta_terrains_pattern(*tile_set, new_terrain_set); - in_meta_terrains_pattern.set_terrains_from_array(metadata_dict["terrains_pattern"]); - if (in_meta_terrains_pattern == terrains_pattern) { - terrains_tile_list->select(i); - break; + if (int(metadata_dict["type"]) == SELECTED_TYPE_PATTERN) { + TileSet::TerrainsPattern in_meta_terrains_pattern(*tile_set, new_terrain_set); + in_meta_terrains_pattern.from_array(metadata_dict["terrains_pattern"]); + if (in_meta_terrains_pattern == terrains_pattern) { + terrains_tile_list->select(i); + break; + } } } } else { @@ -2773,22 +2766,33 @@ void TileMapEditorTerrainsPlugin::_update_selection() { } // Get the selected terrain. - selected_terrains_pattern = TileSet::TerrainsPattern(); selected_terrain_set = -1; + selected_terrains_pattern = TileSet::TerrainsPattern(); TreeItem *selected_tree_item = terrains_tree->get_selected(); if (selected_tree_item && selected_tree_item->get_metadata(0)) { Dictionary metadata_dict = selected_tree_item->get_metadata(0); // Selected terrain selected_terrain_set = metadata_dict["terrain_set"]; + selected_terrain = metadata_dict["terrain_id"]; - // Selected tile + // Selected mode/terrain pattern if (erase_button->is_pressed()) { + selected_type = SELECTED_TYPE_PATTERN; selected_terrains_pattern = TileSet::TerrainsPattern(*tile_set, selected_terrain_set); } else if (terrains_tile_list->is_anything_selected()) { metadata_dict = terrains_tile_list->get_item_metadata(terrains_tile_list->get_selected_items()[0]); - selected_terrains_pattern = TileSet::TerrainsPattern(*tile_set, selected_terrain_set); - selected_terrains_pattern.set_terrains_from_array(metadata_dict["terrains_pattern"]); + if (int(metadata_dict["type"]) == SELECTED_TYPE_CONNECT) { + selected_type = SELECTED_TYPE_CONNECT; + } else if (int(metadata_dict["type"]) == SELECTED_TYPE_PATH) { + selected_type = SELECTED_TYPE_PATH; + } else if (int(metadata_dict["type"]) == SELECTED_TYPE_PATTERN) { + selected_type = SELECTED_TYPE_PATTERN; + selected_terrains_pattern = TileSet::TerrainsPattern(*tile_set, selected_terrain_set); + selected_terrains_pattern.from_array(metadata_dict["terrains_pattern"]); + } else { + ERR_FAIL(); + } } } } @@ -2865,7 +2869,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> } else { // Paint otherwise. if (tool_buttons_group->get_pressed_button() == paint_tool_button && !Input::get_singleton()->is_key_pressed(Key::CTRL) && !Input::get_singleton()->is_key_pressed(Key::SHIFT)) { - if (selected_terrain_set < 0 || !selected_terrains_pattern.is_valid()) { + if (selected_terrain_set < 0 || selected_terrain < 0 || (selected_type == SELECTED_TYPE_PATTERN && !selected_terrains_pattern.is_valid())) { return true; } @@ -2880,21 +2884,21 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> tile_map->set_cell(tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } } else if (tool_buttons_group->get_pressed_button() == line_tool_button || (tool_buttons_group->get_pressed_button() == paint_tool_button && Input::get_singleton()->is_key_pressed(Key::SHIFT) && !Input::get_singleton()->is_key_pressed(Key::CTRL))) { - if (selected_terrain_set < 0 || !selected_terrains_pattern.is_valid()) { + if (selected_terrain_set < 0 || selected_terrain < 0 || (selected_type == SELECTED_TYPE_PATTERN && !selected_terrains_pattern.is_valid())) { return true; } drag_type = DRAG_TYPE_LINE; drag_start_mouse_pos = mpos; drag_modified.clear(); } else if (tool_buttons_group->get_pressed_button() == rect_tool_button || (tool_buttons_group->get_pressed_button() == paint_tool_button && Input::get_singleton()->is_key_pressed(Key::SHIFT) && Input::get_singleton()->is_key_pressed(Key::CTRL))) { - if (selected_terrain_set < 0 || !selected_terrains_pattern.is_valid()) { + if (selected_terrain_set < 0 || selected_terrain < 0 || (selected_type == SELECTED_TYPE_PATTERN && !selected_terrains_pattern.is_valid())) { return true; } drag_type = DRAG_TYPE_RECT; drag_start_mouse_pos = mpos; drag_modified.clear(); } else if (tool_buttons_group->get_pressed_button() == bucket_tool_button) { - if (selected_terrain_set < 0 || !selected_terrains_pattern.is_valid()) { + if (selected_terrain_set < 0 || selected_terrain < 0 || (selected_type == SELECTED_TYPE_PATTERN && !selected_terrains_pattern.is_valid())) { return true; } drag_type = DRAG_TYPE_BUCKET; @@ -3105,11 +3109,18 @@ void TileMapEditorTerrainsPlugin::_update_terrains_cache() { cell.alternative_tile = alternative_id; TileSet::TerrainsPattern terrains_pattern = tile_data->get_terrains_pattern(); + + // Terrain center bit + int terrain = terrains_pattern.get_terrain(); + if (terrain >= 0 && terrain < (int)per_terrain_terrains_patterns[terrain_set].size()) { + per_terrain_terrains_patterns[terrain_set][terrain].insert(terrains_pattern); + } + // Terrain bits. for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); - if (tile_set->is_valid_peering_bit_terrain(terrain_set, bit)) { - int terrain = terrains_pattern.get_terrain(bit); + if (tile_set->is_valid_terrain_peering_bit(terrain_set, bit)) { + terrain = terrains_pattern.get_terrain_peering_bit(bit); if (terrain >= 0 && terrain < (int)per_terrain_terrains_patterns[terrain_set].size()) { per_terrain_terrains_patterns[terrain_set][terrain].insert(terrains_pattern); } @@ -3191,6 +3202,19 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() { ERR_FAIL_INDEX(selected_terrain_set, tile_set->get_terrain_sets_count()); ERR_FAIL_INDEX(selected_terrain_id, tile_set->get_terrains_count(selected_terrain_set)); + // Add the two first generic modes + int item_index = terrains_tile_list->add_icon_item(main_vbox_container->get_theme_icon(SNAME("TerrainConnect"), SNAME("EditorIcons"))); + terrains_tile_list->set_item_tooltip(item_index, TTR("Connect mode: paints a terrain, then connects it with the surrounding tiles with the same terrain.")); + Dictionary list_metadata_dict; + list_metadata_dict["type"] = SELECTED_TYPE_CONNECT; + terrains_tile_list->set_item_metadata(item_index, list_metadata_dict); + + item_index = terrains_tile_list->add_icon_item(main_vbox_container->get_theme_icon(SNAME("TerrainPath"), SNAME("EditorIcons"))); + terrains_tile_list->set_item_tooltip(item_index, TTR("Path mode: paints a terrain, thens connects it to the previous tile painted withing the same stroke.")); + list_metadata_dict = Dictionary(); + list_metadata_dict["type"] = SELECTED_TYPE_PATH; + terrains_tile_list->set_item_metadata(item_index, list_metadata_dict); + // Sort the items in a map by the number of corresponding terrains. RBMap<int, RBSet<TileSet::TerrainsPattern>> sorted; @@ -3200,7 +3224,7 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() { for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); - if (tile_set->is_valid_peering_bit_terrain(selected_terrain_set, bit) && E.get_terrain(bit) == selected_terrain_id) { + if (tile_set->is_valid_terrain_peering_bit(selected_terrain_set, bit) && E.get_terrain_peering_bit(bit) == selected_terrain_id) { count++; } } @@ -3241,12 +3265,13 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() { } // Create the ItemList's item. - int item_index = terrains_tile_list->add_item(""); + item_index = terrains_tile_list->add_item(""); terrains_tile_list->set_item_icon(item_index, icon); terrains_tile_list->set_item_icon_region(item_index, region); terrains_tile_list->set_item_icon_transposed(item_index, transpose); - Dictionary list_metadata_dict; - list_metadata_dict["terrains_pattern"] = terrains_pattern.get_terrains_as_array(); + list_metadata_dict = Dictionary(); + list_metadata_dict["type"] = SELECTED_TYPE_PATTERN; + list_metadata_dict["terrains_pattern"] = terrains_pattern.as_array(); terrains_tile_list->set_item_metadata(item_index, list_metadata_dict); } } @@ -3264,6 +3289,8 @@ void TileMapEditorTerrainsPlugin::_update_theme() { picker_button->set_icon(main_vbox_container->get_theme_icon(SNAME("ColorPick"), SNAME("EditorIcons"))); erase_button->set_icon(main_vbox_container->get_theme_icon(SNAME("Eraser"), SNAME("EditorIcons"))); + + _update_tiles_list(); } void TileMapEditorTerrainsPlugin::edit(ObjectID p_tile_map_id, int p_tile_map_layer) { @@ -3303,7 +3330,7 @@ TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() { terrains_tile_list->set_h_size_flags(Control::SIZE_EXPAND_FILL); terrains_tile_list->set_max_columns(0); terrains_tile_list->set_same_column_width(true); - terrains_tile_list->set_fixed_icon_size(Size2(30, 30) * EDSCALE); + terrains_tile_list->set_fixed_icon_size(Size2(32, 32) * EDSCALE); terrains_tile_list->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST); tilemap_tab_terrains->add_child(terrains_tile_list); |