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author | Gilles Roudière <gilles.roudiere@gmail.com> | 2021-05-07 15:41:39 +0200 |
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committer | Gilles Roudière <gilles.roudiere@gmail.com> | 2021-05-07 18:06:17 +0200 |
commit | a3dda2df85bf3e3ef82dbe1c2377640b9f3fd9c0 (patch) | |
tree | cedf0a8411cfc773f63acb1bc702c4cf20008ac5 /editor/plugins/tiles/tile_map_editor.h | |
parent | d81ea631d91bd282b823ab03d68123befe4027c0 (diff) | |
download | redot-engine-a3dda2df85bf3e3ef82dbe1c2377640b9f3fd9c0.tar.gz |
Rework the TileSet resource and TileMap nodes:
- Move most properties from TileMap to TileSet,
- Make TileSet more flexible, supporting more feature (several
collision layers, etc...),
- Fusion both the TileMap and TileSet editor,
- Implement TileSetSources, and thus a new way to index tiles in the TileSet,
- Rework the TileSet and TileMap editors completely,
- Implement an editor zoom widget (and use it in several places)
Diffstat (limited to 'editor/plugins/tiles/tile_map_editor.h')
-rw-r--r-- | editor/plugins/tiles/tile_map_editor.h | 328 |
1 files changed, 328 insertions, 0 deletions
diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h new file mode 100644 index 0000000000..f780686b82 --- /dev/null +++ b/editor/plugins/tiles/tile_map_editor.h @@ -0,0 +1,328 @@ +/*************************************************************************/ +/* tile_map_editor.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TILE_MAP_EDITOR_H +#define TILE_MAP_EDITOR_H + +#include "tile_atlas_view.h" + +#include "core/typedefs.h" +#include "editor/editor_node.h" +#include "scene/2d/tile_map.h" +#include "scene/gui/box_container.h" +#include "scene/gui/tabs.h" + +class TileMapEditorPlugin : public VBoxContainer { +public: + virtual Control *get_toolbar() const { + return memnew(Control); + }; + virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return false; }; + virtual void forward_canvas_draw_over_viewport(Control *p_overlay){}; + virtual void tile_set_changed(){}; + virtual void edit(ObjectID p_tile_map_id){}; +}; + +class TileMapEditorTilesPlugin : public TileMapEditorPlugin { + GDCLASS(TileMapEditorTilesPlugin, TileMapEditorPlugin); + +private: + UndoRedo *undo_redo = EditorNode::get_undo_redo(); + ObjectID tile_map_id; + virtual void edit(ObjectID p_tile_map_id) override; + + // Toolbar. + HBoxContainer *toolbar; + + Ref<ButtonGroup> tool_buttons_group; + Button *select_tool_button; + Button *paint_tool_button; + Button *line_tool_button; + Button *rect_tool_button; + Button *bucket_tool_button; + Button *picker_button; + + HBoxContainer *tools_settings; + VSeparator *tools_settings_vsep; + Button *erase_button; + CheckBox *bucket_continuous_checkbox; + + VSeparator *tools_settings_vsep_2; + CheckBox *random_tile_checkbox; + float scattering = 0.0; + Label *scatter_label; + SpinBox *scatter_spinbox; + void _on_random_tile_checkbox_toggled(bool p_pressed); + void _on_scattering_spinbox_changed(double p_value); + + void _update_toolbar(); + + // Tilemap editing. + bool has_mouse = false; + void _mouse_exited_viewport(); + + enum DragType { + DRAG_TYPE_NONE = 0, + DRAG_TYPE_SELECT, + DRAG_TYPE_MOVE, + DRAG_TYPE_PAINT, + DRAG_TYPE_LINE, + DRAG_TYPE_RECT, + DRAG_TYPE_BUCKET, + DRAG_TYPE_PICK, + DRAG_TYPE_CLIPBOARD_PASTE, + }; + DragType drag_type = DRAG_TYPE_NONE; + Vector2 drag_start_mouse_pos; + Vector2 drag_last_mouse_pos; + Map<Vector2i, TileMapCell> drag_modified; + + TileMapCell _pick_random_tile(const TileMapPattern *p_pattern); + Map<Vector2i, TileMapCell> _draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2i p_to_mouse_pos); + Map<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_mouse_pos, Vector2i p_end_mouse_pos); + Map<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous); + void _stop_dragging(); + + // Selection system. + Set<Vector2i> tile_map_selection; + TileMapPattern *tile_map_clipboard = memnew(TileMapPattern); + TileMapPattern *selection_pattern = memnew(TileMapPattern); + void _set_tile_map_selection(const TypedArray<Vector2i> &p_selection); + TypedArray<Vector2i> _get_tile_map_selection() const; + + Set<TileMapCell> tile_set_selection; + + void _update_selection_pattern_from_tilemap_selection(); + void _update_selection_pattern_from_tileset_selection(); + void _update_tileset_selection_from_selection_pattern(); + void _update_fix_selected_and_hovered(); + + // Bottom panel. + bool tile_set_dragging_selection = false; + Vector2i tile_set_drag_start_mouse_pos; + + Label *missing_source_label; + HSplitContainer *atlas_sources_split_container; + + ItemList *sources_list; + TileAtlasView *tile_atlas_view; + Ref<Texture2D> missing_texture_texture; + void _update_tile_set_sources_list(); + void _update_atlas_view(); + + void _update_bottom_panel(); + + TileMapCell hovered_tile; + + Control *tile_atlas_control; + void _tile_atlas_control_mouse_exited(); + void _tile_atlas_control_gui_input(const Ref<InputEvent> &p_event); + void _tile_atlas_control_draw(); + + Control *alternative_tiles_control; + void _tile_alternatives_control_draw(); + void _tile_alternatives_control_mouse_exited(); + void _tile_alternatives_control_gui_input(const Ref<InputEvent> &p_event); + + // Update callback + virtual void tile_set_changed() override; + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + virtual Control *get_toolbar() const override; + virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override; + virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override; + + TileMapEditorTilesPlugin(); + ~TileMapEditorTilesPlugin(); +}; + +class TileMapEditorTerrainsPlugin : public TileMapEditorPlugin { + GDCLASS(TileMapEditorTerrainsPlugin, TileMapEditorPlugin); + +private: + UndoRedo *undo_redo = EditorNode::get_undo_redo(); + ObjectID tile_map_id; + virtual void edit(ObjectID p_tile_map_id) override; + + // Toolbar. + HBoxContainer *toolbar; + + Ref<ButtonGroup> tool_buttons_group; + Button *paint_tool_button; + + HBoxContainer *tools_settings; + VSeparator *tools_settings_vsep; + Button *picker_button; + Button *erase_button; + + void _update_toolbar(); + + // TileMap editing. + enum DragType { + DRAG_TYPE_NONE = 0, + DRAG_TYPE_PAINT, + DRAG_TYPE_PICK, + }; + DragType drag_type = DRAG_TYPE_NONE; + Vector2 drag_start_mouse_pos; + Vector2 drag_last_mouse_pos; + Map<Vector2i, TileMapCell> drag_modified; + + // Painting + class Constraint { + private: + const TileMap *tile_map; + Vector2i base_cell_coords = Vector2i(); + int bit = -1; + int terrain = -1; + + public: + // TODO implement difference operator. + bool operator<(const Constraint &p_other) const { + if (base_cell_coords == p_other.base_cell_coords) { + return bit < p_other.bit; + } + return base_cell_coords < p_other.base_cell_coords; + } + + String to_string() const { + return vformat("Constraint {pos:%s, bit:%d, terrain:%d}", base_cell_coords, bit, terrain); + } + + Vector2i get_base_cell_coords() const { + return base_cell_coords; + } + + Map<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const; + + void set_terrain(int p_terrain) { + terrain = p_terrain; + } + + int get_terrain() const { + return terrain; + } + + Constraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); + Constraint() {} + }; + + typedef Array TerrainsTilePattern; + + Set<TerrainsTilePattern> _get_valid_terrains_tile_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const; + Set<TileMapEditorTerrainsPlugin::Constraint> _get_constraints_from_removed_cells_list(const Set<Vector2i> &p_to_replace, int p_terrain_set) const; + Set<TileMapEditorTerrainsPlugin::Constraint> _get_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TerrainsTilePattern p_terrains_tile_pattern) const; + Map<Vector2i, TerrainsTilePattern> _wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const; + TileMapCell _get_random_tile_from_pattern(int p_terrain_set, TerrainsTilePattern p_terrain_tile_pattern) const; + Map<Vector2i, TileMapCell> _draw_terrains(const Map<Vector2i, TerrainsTilePattern> &p_to_paint, int p_terrain_set) const; + + // Cached data. + + TerrainsTilePattern _build_terrains_tile_pattern(TileData *p_tile_data); + LocalVector<Map<TerrainsTilePattern, Set<TileMapCell>>> per_terrain_terrains_tile_patterns_tiles; + LocalVector<LocalVector<Set<TerrainsTilePattern>>> per_terrain_terrains_tile_patterns; + + Map<TileMapCell, TileData *> terrain_tiles; + LocalVector<TileSet::CellNeighbor> tile_sides; + + // Bottom panel. + Tree *terrains_tree; + ItemList *terrains_tile_list; + + // Update functions. + void _update_terrains_cache(); + void _update_terrains_tree(); + void _update_tiles_list(); + + // Update callback + virtual void tile_set_changed() override; + +protected: + void _notification(int p_what); + // static void _bind_methods(); + +public: + virtual Control *get_toolbar() const override; + virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override; + //virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override; + + TileMapEditorTerrainsPlugin(); + ~TileMapEditorTerrainsPlugin(); +}; + +class TileMapEditor : public VBoxContainer { + GDCLASS(TileMapEditor, VBoxContainer); + +private: + bool tileset_changed_needs_update = false; + ObjectID tile_map_id; + + // Vector to keep plugins. + Vector<TileMapEditorPlugin *> tile_map_editor_plugins; + + // Toolbar. + HBoxContainer *tilemap_toolbar; + + // Bottom panel + Label *missing_tileset_label; + Tabs *tabs; + void _update_bottom_panel(); + + // TileMap + Ref<Texture2D> missing_tile_texture; + Ref<Texture2D> warning_pattern_texture; + + // CallBack + void _tile_map_changed(); + void _tab_changed(int p_tab_changed); + +protected: + void _notification(int p_what); + void _draw_shape(Control *p_control, Rect2 p_region, TileSet::TileShape p_shape, TileSet::TileOffsetAxis p_offset_axis, Color p_color); + +public: + bool forward_canvas_gui_input(const Ref<InputEvent> &p_event); + void forward_canvas_draw_over_viewport(Control *p_overlay); + + void edit(TileMap *p_tile_map); + Control *get_toolbar() { return tilemap_toolbar; }; + + TileMapEditor(); + ~TileMapEditor(); + + // Static functions. + static Vector<Vector2i> get_line(TileMap *p_tile_map, Vector2i p_from_cell, Vector2i p_to_cell); +}; + +#endif // TILE_MAP_EDITOR_PLUGIN_H |