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author | Gilles Roudière <gilles.roudiere@gmail.com> | 2021-10-29 18:52:46 +0200 |
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committer | Gilles Roudière <gilles.roudiere@gmail.com> | 2021-10-29 19:46:42 +0200 |
commit | c609d392149cc1044b81f90a903c4e39469cb0bb (patch) | |
tree | 4566763dc1e0990150e1802811fb46a87cb8b761 /editor/plugins/tiles/tile_map_editor.h | |
parent | 0767a1c3f5c690d1685265f35ce8a4d58800bbb1 (diff) | |
download | redot-engine-c609d392149cc1044b81f90a903c4e39469cb0bb.tar.gz |
Implement missing TileMap brushes for terrains
Diffstat (limited to 'editor/plugins/tiles/tile_map_editor.h')
-rw-r--r-- | editor/plugins/tiles/tile_map_editor.h | 37 |
1 files changed, 29 insertions, 8 deletions
diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h index 0513a7b365..f462119727 100644 --- a/editor/plugins/tiles/tile_map_editor.h +++ b/editor/plugins/tiles/tile_map_editor.h @@ -75,14 +75,15 @@ private: Button *line_tool_button; Button *rect_tool_button; Button *bucket_tool_button; - Button *picker_button; HBoxContainer *tools_settings; + VSeparator *tools_settings_vsep; + Button *picker_button; Button *erase_button; - CheckBox *bucket_continuous_checkbox; VSeparator *tools_settings_vsep_2; + CheckBox *bucket_contiguous_checkbox; CheckBox *random_tile_checkbox; float scattering = 0.0; Label *scatter_label; @@ -108,17 +109,16 @@ private: DRAG_TYPE_CLIPBOARD_PASTE, }; DragType drag_type = DRAG_TYPE_NONE; + bool drag_erasing = false; Vector2 drag_start_mouse_pos; Vector2 drag_last_mouse_pos; Map<Vector2i, TileMapCell> drag_modified; - bool rmb_erasing = false; TileMapCell _pick_random_tile(Ref<TileMapPattern> p_pattern); - Map<Vector2i, TileMapCell> _draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2 p_to_mouse_pos); - Map<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_cell, Vector2i p_end_cell); - Map<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous); + Map<Vector2i, TileMapCell> _draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2 p_to_mouse_pos, bool p_erase); + Map<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase); + Map<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase); void _stop_dragging(); - bool _is_erasing() const; ///// Selection system. ///// Set<Vector2i> tile_map_selection; @@ -220,32 +220,53 @@ private: Ref<ButtonGroup> tool_buttons_group; Button *paint_tool_button; + Button *line_tool_button; + Button *rect_tool_button; + Button *bucket_tool_button; HBoxContainer *tools_settings; + VSeparator *tools_settings_vsep; Button *picker_button; Button *erase_button; + VSeparator *tools_settings_vsep_2; + CheckBox *bucket_contiguous_checkbox; void _update_toolbar(); // Main vbox. VBoxContainer *main_vbox_container; // TileMap editing. + bool has_mouse = false; + void _mouse_exited_viewport(); + enum DragType { DRAG_TYPE_NONE = 0, DRAG_TYPE_PAINT, + DRAG_TYPE_LINE, + DRAG_TYPE_RECT, + DRAG_TYPE_BUCKET, DRAG_TYPE_PICK, }; DragType drag_type = DRAG_TYPE_NONE; + bool drag_erasing = false; Vector2 drag_start_mouse_pos; Vector2 drag_last_mouse_pos; Map<Vector2i, TileMapCell> drag_modified; // Painting Map<Vector2i, TileMapCell> _draw_terrains(const Map<Vector2i, TileSet::TerrainsPattern> &p_to_paint, int p_terrain_set) const; + Map<Vector2i, TileMapCell> _draw_line(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase); + Map<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase); + Set<Vector2i> _get_cells_for_bucket_fill(Vector2i p_coords, bool p_contiguous); + Map<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase); void _stop_dragging(); + int selected_terrain_set = -1; + TileSet::TerrainsPattern selected_terrains_pattern; + void _update_selection(); + // Bottom panel. Tree *terrains_tree; ItemList *terrains_tile_list; @@ -265,7 +286,7 @@ private: public: virtual Vector<TabData> get_tabs() const override; virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override; - //virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override; + virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override; TileMapEditorTerrainsPlugin(); ~TileMapEditorTerrainsPlugin(); |