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authorGilles Roudière <gilles.roudiere@gmail.com>2021-05-07 15:41:39 +0200
committerGilles Roudière <gilles.roudiere@gmail.com>2021-05-07 18:06:17 +0200
commita3dda2df85bf3e3ef82dbe1c2377640b9f3fd9c0 (patch)
treecedf0a8411cfc773f63acb1bc702c4cf20008ac5 /editor/plugins/tiles/tile_set_editor.h
parentd81ea631d91bd282b823ab03d68123befe4027c0 (diff)
downloadredot-engine-a3dda2df85bf3e3ef82dbe1c2377640b9f3fd9c0.tar.gz
Rework the TileSet resource and TileMap nodes:
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places)
Diffstat (limited to 'editor/plugins/tiles/tile_set_editor.h')
-rw-r--r--editor/plugins/tiles/tile_set_editor.h94
1 files changed, 94 insertions, 0 deletions
diff --git a/editor/plugins/tiles/tile_set_editor.h b/editor/plugins/tiles/tile_set_editor.h
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+++ b/editor/plugins/tiles/tile_set_editor.h
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+/*************************************************************************/
+/* tile_set_editor.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TILE_SET_EDITOR_H
+#define TILE_SET_EDITOR_H
+
+#include "scene/gui/box_container.h"
+#include "scene/resources/tile_set.h"
+#include "tile_data_editors.h"
+#include "tile_set_atlas_source_editor.h"
+
+class TileSetEditor : public VBoxContainer {
+ GDCLASS(TileSetEditor, VBoxContainer);
+
+ static TileSetEditor *singleton;
+
+private:
+ Ref<TileSet> tile_set;
+ bool tile_set_changed_needs_update = false;
+
+ Label *no_source_selected_label;
+ TileSetAtlasSourceEditor *tile_set_atlas_source_editor;
+
+ UndoRedo *undo_redo = EditorNode::get_undo_redo();
+
+ void _update_atlas_sources_list(int force_selected_id = -1);
+
+ // List of tile data editors.
+ TileDataTextureOffsetEditor *tile_data_texture_offset_editor = memnew(TileDataTextureOffsetEditor);
+ TileDataPositionEditor *tile_data_position_editor = memnew(TileDataPositionEditor);
+ TileDataIntegerEditor *tile_data_integer_editor = memnew(TileDataIntegerEditor);
+ TileDataFloatEditor *tile_data_float_editor = memnew(TileDataFloatEditor);
+ TileDataOcclusionShapeEditor *tile_data_occlusion_shape_editor = memnew(TileDataOcclusionShapeEditor);
+ TileDataCollisionShapeEditor *tile_data_collision_shape_editor = memnew(TileDataCollisionShapeEditor);
+ TileDataTerrainsEditor *tile_data_terrains_editor = memnew(TileDataTerrainsEditor);
+ TileDataNavigationPolygonEditor *tile_data_navigation_polygon_editor = memnew(TileDataNavigationPolygonEditor);
+
+ // -- Sources management --
+ Button *sources_delete_button;
+ Button *sources_add_button;
+ ItemList *sources_list;
+ Ref<Texture2D> missing_texture_texture;
+ void _source_selected(int p_source_index);
+ void _source_add_pressed();
+ void _source_delete_pressed();
+
+ void _tile_set_changed();
+
+ void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ _FORCE_INLINE_ static TileSetEditor *get_singleton() { return singleton; }
+
+ TileDataEditor *get_tile_data_editor(String property);
+ void edit(Ref<TileSet> p_tile_set);
+ void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
+ bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
+
+ TileSetEditor();
+ ~TileSetEditor();
+};
+
+#endif // TILE_SET_EDITOR_PLUGIN_H