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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2018-04-05 20:59:35 +0300
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2020-02-25 12:30:33 +0200
commit1af06d3d4608b17c74caed951cd9579ccbba229d (patch)
treea0d57c6cd3c00614a5a30290085e91a6097e78b6 /editor/plugins/visual_shader_editor_plugin.cpp
parent376a8255a9b65b016fcd81634bfd54fb7fa029df (diff)
downloadredot-engine-1af06d3d4608b17c74caed951cd9579ccbba229d.tar.gz
Rename `scancode` to `keycode`.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index e228f25c62..99db38c73a 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -1612,10 +1612,10 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) {
void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> ie = p_ie;
- if (ie.is_valid() && (ie->get_scancode() == KEY_UP ||
- ie->get_scancode() == KEY_DOWN ||
- ie->get_scancode() == KEY_ENTER ||
- ie->get_scancode() == KEY_KP_ENTER)) {
+ if (ie.is_valid() && (ie->get_keycode() == KEY_UP ||
+ ie->get_keycode() == KEY_DOWN ||
+ ie->get_keycode() == KEY_ENTER ||
+ ie->get_keycode() == KEY_KP_ENTER)) {
members->call("_gui_input", ie);
node_filter->accept_event();