diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-11 16:01:55 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-02-11 16:01:55 +0100 |
commit | 1eb424ec9549bdd086dfb54c847d107519be73d9 (patch) | |
tree | d9a3ec0c72f3a4eda02e16ed883f560e02cf1ccf /editor/plugins/visual_shader_editor_plugin.cpp | |
parent | 3e3f8a47616327d7faeb17f558bb81a943385e82 (diff) | |
parent | db81928e08cb58d5f67908c6dfcf9433e572ffe8 (diff) | |
download | redot-engine-1eb424ec9549bdd086dfb54c847d107519be73d9.tar.gz |
Merge pull request #36098 from godotengine/vulkan
Add initial Vulkan support, master branch goes UNSTABLE
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index fb095692bc..ae6087263e 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -2693,8 +2693,7 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubeMap", TTR("Perform the cubic texture lookup."), -1, -1)); texture_node_option_idx = add_options.size(); - add_options.push_back(AddOption("Texture", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the texture lookup."), -1, -1)); - + add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the texture lookup."), -1, -1)); add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubeMapUniform", TTR("Cubic texture uniform lookup."), -1, -1)); add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), -1, -1)); add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), -1, -1, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); @@ -2894,7 +2893,7 @@ public: void setup(const Ref<VisualShaderNodeInput> &p_input) { input = p_input; - Ref<Texture> type_icon[5] = { + Ref<Texture2D> type_icon[5] = { EditorNode::get_singleton()->get_gui_base()->get_icon("float", "EditorIcons"), EditorNode::get_singleton()->get_gui_base()->get_icon("Vector3", "EditorIcons"), EditorNode::get_singleton()->get_gui_base()->get_icon("bool", "EditorIcons"), |